(@@sendmsg @storage @getback @buy @sell @repair @s_repair @@offlinemsg @storage @getback @getnextpage @getPreviouspage @@InPutString )
ld)



[@ItemBagButtonClick1]
#IF
#ACT
OpenStorageView 1

[@ItemBagButtonClick2]
#IF
#ACT
REFRESHBAG


[@Run]
#IF
CHECKCASTLEWARAREA ɳͿ
#act
KILLCALLMOB ص 1
KILLCALLMOB  1
KILLCALLMOB  1
KILLCALLMOB  1

[@Walk]
#IF
CHECKCASTLEWARAREA ɳͿ
#act
KILLCALLMOB ص 1
KILLCALLMOB  1
KILLCALLMOB  1
KILLCALLMOB  1

[@PlayOffLine]
#IF
CHECKLEVELEX > 29
#act
MOVR N$һX 323 337
MOVR N$һY 323 338
mapmove 3 <$STR(N$һX)> <$STR(N$һY)>
OFFLINEPLAY 65535
#ELSEACT
mapmove 0 656 220

[@MagicAttack]
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ
DEC S$ [ħ]

#If
CHECKCUSTOMITEMVALUETYPE 1 3 = 19
#act
GetCustomItemValue 1 3 <$STR(n116)> <$STR(N2)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(n116)> 0 0 0



#If
CHECKCUSTOMITEMVALUETYPE 1 4 = 20
#act
GetCustomItemValue 1 4 <$STR(n117)> <$STR(N2)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(n117)> 6 6 6



#IF
CheckMagicName ()
#act
MOV N$DSD <$MAXSC>
DIV N$DSD 5
MOVR D9 1 100
#IF
SMALL D9 <$STR(N$DSD)>
#ACT
MOV N$DSSHJS <$SC>
MOV N$DSSHJS1 <$MAXSC>
MOVR N$DSSHJS2  <$STR(N$DSSHJS)> <$STR(N$DSSHJS1)>
<$CURRRTARGETNAME>.MOV N$DSMFFY <$MAXMAC>
<$CURRRTARGETNAME>.MOV N$DSWLFY <$MAXAC>
<$CURRRTARGETNAME>.DIV N$DSMFFY 10
<$CURRRTARGETNAME>.DIV N$DSWLFY 10
<$CURRRTARGETNAME>.ChangeHumAbility 2 - <$STR(N$DSMFFY)> 5
<$CURRRTARGETNAME>.ChangeHumAbility 4 - <$STR(N$DSWLFY)> 5
RangeHarm <$KILLMONX> <$KILLMONY> 5 <$STR(N$DSSHJS2)> 11 11
;SENDMSG 6 Ч<$STR(N$DSD)> <$STR(N$DSSHJS2)>



#CALL [װЧ.TXT] @װЧ
#CALL [\Ч\ڼ.TXT] @ڼ
#CALL [\ְҵϵͳ\ħս.txt] @ħս

#IF
CheckHpPer < 30
CHECKVAR HUMAN б = 1
#ACT
M.HumanHP - <$LEVEL> 650


#IF
RANDOM 5
CHECKVAR HUMAN Ѫ = 1
#ACT
AddhpPer + 1

#IF
CHECKSKILL ǿ() > 0
#act
MOV n$ǿ帽 <$MAXAC>
DIV N$ǿ帽 3
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$ǿ帽)> 6 6


#IF
CHECKVAR HUMAN ս = 1
#ACT
MOV N$Ѫٷ1 <$MAXHP>
DIV N$Ѫٷ1 100
HumanHP + <$STR(N$Ѫٷ1)>


#IF
EQUAL S$ []
equal <$CURRRUSEMAGICID> 33
CheckMagicName 
#ACT
MOV N$ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 4 <$STR(N$)> 0 0 0
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>   53 1241 10 1 100  1


#IF
EQUAL S$ [׵]
equal <$CURRRUSEMAGICID> 11
CheckMagicName ׵
RANDOM 3
#ACT
DIV N$׵˺1 <$PKPOWER> 2
M.HumanHP - <$STR(N$׵˺1)> 550
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  56 780 9 1 100  1



#IF
EQUAL S$ []
CheckMagicName 
#ACT
DIV N$ <$MAXSC> 4
M.ChangeHumAbility 4 - <$STR(N$)> 3
releasemagic 202 1 0 1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 392 6 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 720 15 1 80  1

#IF
EQUAL S$ [ħ]
CheckMagicName ħ
#ACT
SetSuckDamage + 100 300 50
PLAYEFFECT 50 931 5 1 100  1
releasemagic 89 0 3 2

#IF
EQUAL S$ [ʥս]
CheckMagicName  ʥս
#ACT
ChangeHumAbility 1 + 5 5
ChangeHumAbility 2 + 5 5
ChangeHumAbility 3 + 5 5
ChangeHumAbility 4 + 5 5
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 940 21 1 80 1

#IF
EQUAL S$ [ʩ]
CheckMagicName ʩ
#ACT
RangeHarm <$KILLMONX> <$KILLMONY> 1 10 11 11
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1710 20 1 100  1

#if
EQUAL S$ []
CheckMagicName  
#act
M.ChangeHumAbility 3 - 3 5
M.ChangeHumAbility 4 - 3 5
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1130 21 1 100 1



#IF
CHECKVAR HUMAN  = 1
equal <$CURRRUSEMAGICID> 11
#ACT
MOV n$ <$PKPOWER>
DIV n$ 10
MOV n$1 <$PKPOWER>
inc n$1 <$str(n$)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$str(n$)> 0 0


#IF
CHECKVAR HUMAN  = 1
equal <$CURRRUSEMAGICID> 33
#ACT
MOV n$ <$PKPOWER>
DIV n$ 10
MOV n$1 <$PKPOWER>
inc n$1 <$str(n$)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$str(n$)> 0 0



#IF
CHECKVAR HUMAN  = 1
equal <$CURRRUSEMAGICID> 6
#ACT
MOV n$ <$PKPOWER>
DIV n$ 3
MOV n$1 <$PKPOWER>
inc n$1 <$str(n$)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$str(n$)> 0 0



;---------------------------------------------

[@MagSelfFunc18]
#if
equal m30 0
CHECKSKILL  = 0
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
SendCenterMsg 253 251 Ǳ... 0  3  @0
break

#if
equal m30 0
CHECKSKILL  = 1
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
SendCenterMsg 253 251 Ǳ... 0  3  @1
break

#if
equal m30 0
CHECKSKILL  = 2
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
SendCenterMsg 253 18 Ǳ... 0  3  @2
break

#if
equal m30 0
CHECKSKILL  = 3
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
SendCenterMsg 253 251 Ǳ... 0  3  @3
break


[@0]
#if
equal m30 0
#act
inc m30 40
changemodeex 2 5
SetOnTimer 0 1
sendmsg 5 Ǳ״̬,5...
SendCenterMsg 253 251 Ǳ״̬,5... 0  5  @ʱ5
;SetClientBuff 6 4 945 5 271 712 塿Ǳ״̬ҿ
[@ʱ5]
#act
SendCenterMsg 249 18 Ǳн... 0  3  
sendmsg 6  Ǳн!


[@1]
#if
equal m30 0
#act
inc m30 40
changemodeex 2 10
SetOnTimer 0 1
sendmsg 5 Ǳ״̬,10...
SendCenterMsg 253 251 Ǳ״̬,10... 0  10  @ʱ10
;SetClientBuff 6 4 945 10 271 712 塿Ǳ״̬ҿ
[@ʱ10]
#act
SendCenterMsg 249 18 Ǳн... 0  3  
sendmsg 6  Ǳн!


[@2]
#if
equal m30 0
#act
inc m30 40
SetOnTimer 0 1
changemodeex 2 15
sendmsg 5 Ǳ״̬,15...
SendCenterMsg 253 251 Ǳ״̬,15... 0  15  @ʱ15
;SetClientBuff 6 4 945 15 271 712 塿Ǳ״̬ҿ
[@ʱ15]
#act
SendCenterMsg 249 18 Ǳн... 0  3  
sendmsg 6  Ǳн!

[@3]
#if
equal m30 0
#act
inc m30 40
SetOnTimer 0 1
changemodeex 2 20
sendmsg 5 Ǳ״̬,20...
SendCenterMsg 253 251 Ǳ״̬,20... 0  20  @ʱ20 
;SetClientBuff 6 4 945 20 271 712 塿Ǳ״̬ҿ
[@ʱ20]
#act
SendCenterMsg 249 18 Ǳн... 0  3  
sendmsg 6  Ǳн!
;---------------------------------------------ʥ
[@MagSelfFunc15]
#if
checkjob taoist
CHECKSOCKETABLEITEM 1 ʥ 1
#act
GOTOLABEL 3 @ָΧﴥ 3

[@ָΧﴥ]
#if
equal m33 0
#act
inc m33 240
SetOnTimer 0 1
;SetClientBuff 6 5 1225 180 306 712 ʥ塿180
ChangeSlaveAbility 1 300 3
ChangeSlaveAbility 5 10 3
ChangeSlaveAbility 7 10 3
ChangeHumAbility 2 + 5 180
ChangeHumAbility 4 + 5 180
PLAYEFFECT 10 2136 10 20 150  1
#ELSEACT
SetOnTimer 0 1
SendCenterMsg 249 18 ʥCD...ʣʱ<$str(m33)>
break

;---------------------------------------------
[@MagSelfFunc14]
#if
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
GOTO @ָΧﴥ5

[@ָΧﴥ5]
#if
equal m34 0
#act
inc m34 240
SetOnTimer 0 1
PLAYEFFECT 10 2152 10 20 150  1
ChangeSlaveAbility 13 10 3
ChangeSlaveAbility 11 10 3
ChangeSlaveAbility 9 10 3
ChangeHumAbility 6 + 10 180
ChangeHumAbility 8 + 10 180
ChangeHumAbility 10 + 10 180
;SetClientBuff 6 6 1249 180 343 712 塿180
#ELSEACT
SetOnTimer 0 1
SendCenterMsg 249 18 CD...ʣʱ<$str(m34)>
break

;---------------------------------------------
[@MagSelfFunc17]
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ
DEC S$ [ħ]

#IF
EQUAL S$ [ٻ]
CheckMagicName ٻ
#ACT
ChangeSlaveAbility 14 100
ChangeSlaveAbility 15 100
ChangeSlaveAbility 30 



#act
KILLSLAVE 1
RECALLMOB  3 600 0 0 1

#if
CHECKSLAVECOUNT < 2 ħ
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
CHECKCUSTOMITEMVALUETYPE 1 2 = 18
CHECKSOCKETABLEITEM 1 ð 1
#act
KILLSLAVE 1
RECALLMOB ħ 7 600 0 0 1
RECALLMOB ħ 7 600 0 0 1
ChangeSlaveAbility 14 100
ChangeSlaveAbility 15 100
ChangeSlaveAbility 8 20
ChangeSlaveAbility 9 20
ChangeSlaveAbility 1 1024


;SetClientBuff 6 3 1254 -1 197 530 ð塿ûʹĳЩܣǿ
break



#IF
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
CHECKCUSTOMITEMVALUETYPE 1 2 = 18

CHECKSLAVECOUNT < 2 ħ
#act
KILLSLAVE 1
RECALLMOB ħ 7 600 0 0 1
RECALLMOB ħ 3 600 0 0 1
break


#IF
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
CHECKSLAVECOUNT < 2 
#act
RECALLMOB  3 600 0 0 1
break



#if
CHECKSOCKETABLEITEM 1 ð 1
#act
ChangeSlaveAbility 14 100
ChangeSlaveAbility 15 100
ChangeSlaveAbility 8 20
ChangeSlaveAbility 9 20
ChangeSlaveAbility 1 1024


;SetClientBuff 6 3 1254 -1 197 630 ð塿ûʹĳЩܣǿ
break





;---------------------------------------------ʩ

[@MagTagFunc6]
#if
CheckMagicName ʩ
checkjob taoist
CHECKSOCKETABLEITEM 1 ʩ 1
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  12 950 24 1 70 1 
ChangeHumAbility 11 - 5 5
ChangeHumAbility 10 - 5 5
ChangeHumAbility 9 - 5 5
ChangeHumAbility 8 - 5 5
ChangeHumAbility 7 - 5 5
ChangeHumAbility 6 - 5 5
ChangeHumAbility 5 - 5 5
ChangeHumAbility 4 - 5 5
ChangeHumAbility 3 - 5 5
ChangeHumAbility 2 - 5 5
ChangeHumAbility 1 - 5 5
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 10 10 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 11 11 

[@MagMonFunc6]
#if
checkjob taoist
CHECKSOCKETABLEITEM 1 ʩ 1
CheckMagicName ʩ
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  11 2620 9 1 150 1 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 10 10 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 11 11 
ChangeHumAbility 11 - 5 5
ChangeHumAbility 10 - 5 5
ChangeHumAbility 9 - 5 5
ChangeHumAbility 8 - 5 5
ChangeHumAbility 7 - 5 5
ChangeHumAbility 6 - 5 5
ChangeHumAbility 5 - 5 5
ChangeHumAbility 4 - 5 5
ChangeHumAbility 3 - 5 5
ChangeHumAbility 2 - 5 5
ChangeHumAbility 1 - 5 5
break
;---------------------------------------------

[@MagTagFunc13]
#if
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 270 10 1 80  1
MOVR N80 10  30
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N80)> 0 0 0

[@MagMonFunc13]
#if
checkjob taoist
CHECKSOCKETABLEITEM 1  1
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  29 9810 10 1 100  1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  28 1443 17 1 80  1
MOV N$ <$LEVEL>
MUL N$ 2
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$)> 0 0 0
break
;---------------------------------------------Ⱥ

[@MagTagFunc29]
#if
CheckMagicName Ⱥ
CHECKSOCKETABLEITEM 1 Ⱥư 1
#act
GOTOLABEL 3 @aaa 5

[@aaa]
#act
;PLAYEFFECT 10 110 40 1 70  1 
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>    10 110 40 1 70  1
MOVR N80 3  10
MOVR N81 3  10
MOVR N82 3  10
MOVR N83 3  10
MOVR N84 3  10
AddMpPer + 3
HumanHP + <$STR(N80)> 500
HumanHP + <$STR(N81)> 700
HumanHP + <$STR(N82)> 900
HumanHP + <$STR(N83)> 1100
HumanHP + <$STR(N84)> 1300


[@MagMonFunc29]
#if
checkjob taoist
CheckMagicName Ⱥ
CHECKSOCKETABLEITEM 1 Ⱥư 1
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  12 910 23  1 70  1
MOVR N80 3  10
MOVR N81 3  10
MOVR N82 3  10
MOVR N83 3  10
MOVR N84 3  10
m.HumanHP - <$STR(N80)> 500
m.HumanHP - <$STR(N81)> 700
m.HumanHP - <$STR(N82)> 900
m.HumanHP - <$STR(N83)> 1100
m.HumanHP - <$STR(N84)> 1300
m.HumanHP - <$STR(N80)> 300
m.HumanHP - <$STR(N81)> 100
m.HumanHP - <$STR(N82)> 1500
m.HumanHP - <$STR(N83)> 1700
m.HumanHP - <$STR(N84)> 1900
break
;---------------------------------------------ħ
[@MagMonFunc16]
#if
checkjob taoist
CheckMagicName  ħ
CHECKSOCKETABLEITEM 1 ħ 1
#act
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1240 8 1 150 1 
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  36 7690 17 1 150 1 5
DIV S$ħ <$LEVEL> 4
m.HumanHP - <$STR(S$ħ)> 100
m.HumanHP - <$STR(S$ħ)> 300
m.HumanHP - <$STR(S$ħ)> 500
m.HumanHP - <$STR(S$ħ)> 700
m.HumanHP - <$STR(S$ħ)> 900
m.HumanHP - <$STR(S$ħ)> 1100
m.HumanHP - <$STR(S$ħ)> 1300
m.HumanHP - <$STR(S$ħ)> 1500
m.HumanHP - <$STR(S$ħ)> 1700
m.HumanHP - <$STR(S$ħ)> 1900

[@MagTagFunc16]
#if
CHECKSOCKETABLEITEM 1 ħ 1
equal m35 0
#act
inc m35 60
m.SendCenterMsg 243 18  5s!5s ڼ䲻ƶʹü.!... 0  5 
;PLAYEFFECT 10 1120 6 1 100  1
PLAYEFFECT 29 9330 10 1 100  1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 3100 14 1 100 1 
m.ChangeModeEx 25 5 
m.ChangeModeEx 11 5 2
SetOnTimer 0 1
#elseact
SendCenterMsg 249 18 ħȴ...ʣʱ<$str(m35)>
break

;--------------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------------


;-----------------------------------Ұ
[@MagMonFunc27]
#if
checkjob warrior
CHECKCURRTARGETRACE = 0
CHECKSOCKETABLEITEM 1 Ұ 1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1081 7  1 150  1
GETRANDOMLINETEXT ..\QuestDiary\ϵͳ\̱ʱ.txt <$STR(S105)>
PLAYEFFECT 10 1536 12 1 100 1
CHANGESTATE 8 <$STR(S105)> <$STR(S105)>
AddhpPer - 5
#ELSEACT
#if
CheckMagicName Ұײ
CHECKSOCKETABLEITEM 1 Ұ 1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1081 7  1 150  1
GETRANDOMLINETEXT ..\QuestDiary\ϵͳ\̱ʱ.txt <$STR(S105)>
PLAYEFFECT 10 1536 12 1 100 1
ChangeHumAbility 19 + 10 10
CHANGESTATE 8 <$STR(S105)> <$STR(S105)>
break
;---------------------------------------------

;---------------------------------------------ħ
[@MagSelfFunc31]
#if
checkjob wizard
CheckMagicName ħ
CHECKSOCKETABLEITEM 1 ܰ 1
#act
PLAYEFFECT 10 2331 19 5 150  1
PLAYEFFECT 10 311 20 1 150  1
ChangeModeEx 3 60 50
ChangeModeEx 5 60 5
ChangeModeEx 6 60 5
ChangeModeEx 7 60 5
;SetClientBuff 6 4 1217 60 379 712 ܰ塿ȫ
GOTOLABEL 0 @СԱ
[@СԱ]
#act
PLAYEFFECT 10 2331 19 5 150  1
PLAYEFFECT 10 311 20 1 150  1
ChangeModeEx 3 60 50
ChangeModeEx 5 60 5
ChangeModeEx 6 60 5
ChangeModeEx 7 60 5
;SetClientBuff 6 7 1217 60 379 712 ܰ塿ȫ
break
;---------------------------------------------

[@MagSelfFunc8]
#if
CHECKSOCKETABLEITEM 1 ܰ 1
equal m32 0
#act
inc m32 20
PLAYEFFECT 10 1101 7 1 150  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1191 5  1 150  1
movr n$̱ʱ 1 5
m.ChangeModeEx 25 <$STR(n$̱ʱ)>
m.sendmsg 5 !ƶʹü.!
SendCenterMsg 243 18  Է1s-4s!ڼ䲻ƶʹü.!... 0  5  
SendCenterMsg 249 18 ܰȴ...ʣʱ<$str(m32)>
;---------------------------------------------
[@MagTagFunc33]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1 ذ 1
#act
PLAYEFFECT 10 2941 6 1 100  1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 86 11 1 90 1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  50 380 20 1 90 1
MOV N$bpx1 <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$bpx1)> 1  1 
break

[@MagMonFunc33]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1 ذ 1
#act
PLAYEFFECT 10 2941 6 1 100  1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1220 10 1 100 1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 395 20 1 50 1 0
MOV N$bpx <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$bpx)> 1 1 1
;MoveMonToPos <$CURRRTARGETFULLNAME> <$MAP> <$KILLMONX> <$KILLMONY> <$x> <$y>
break
;---------------------------------------------ǽ
[@MagMonFunc22]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1 ǽ 1
#act
PLAYEFFECT 10 2490 8 1 150  1
MOV n$ǽ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(n$ǽ)> 6 6 6




[@MagTagFunc22]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1 ǽ 1
#act
PLAYEFFECT 10 2490 8 1 150  1
MOV n$ǽ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(n$ǽ)> 6 6 6
break

;---------------------------------------------

[@MagSelfFunc5]
#if
CheckMagicName 
CHECKSOCKETABLEITEM 1  1
#act
MOV n$ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(n$)> 1 1 3
break


[@MagMonFunc5]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1  1
#act
MOV n$ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(n$)> 1 1 3
break
;---------------------------------------------ջ
[@MagMonFunc20]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1 ջ 1
#act
MOVR N80 5  7
ChangeSlaveLevel <$CURRRTARGETFULLNAME> = <$STR(N80)>  1
break

[@MagTagFunc20]
#if
CHECKSOCKETABLEITEM 1 ջ 1
RANDOM 5
#act
goto @

[@]
#if
equal m31 0
#act
inc m31 120
RecallSelf 1
SetOnTimer 0 1
#ELSEACT
SendCenterMsg 249 18 ջȴ...ʣʱ<$str(m31)> 0  3  
;---------------------------------------------Ӱ
[@MagTagFunc10]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1  1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 3250 7 1 90 1 
ChangeModeEx 6 2 10
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$PKPOWER> 13 13 1

[@MagMonFunc10]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1  1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 3250 7 1 90 1 
ChangeModeEx 6 3 20
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$PKPOWER> 13 13 1
break
;---------------------------------------------
[@MagSELFFunc24]
#if
checkjob wizard
CHECKSOCKETABLEITEM 1  1
#act
ChangeSpeed 3 2 2
PLAYEFFECT   10 1621 6 1 80  1
MOV N$ <$PKPOWER>
RangeHarm <$X> <$Y> 3 <$STR(N$)> 1 0 0
break
;---------------------------------------------
[@MagTagFunc23]
#if
CHECKSOCKETABLEITEM 1 Ѱ 1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 997 16 1 90 1 
RangeHarm <$KILLMONX> <$KILLMONY> 3 30 0 0 0
break

[@MagMonFunc23]
#if
CHECKSOCKETABLEITEM 1 Ѱ 1
#act
SCENEVIBRATION 2 1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1866 24 1 80 1 
;MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  29 9340 14 1 50 1 5
MOV N$ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 6 <$STR(N$)> 0 0 0
break

;---------------------------------------------С
[@MagTagFunc1]
#if
checkjob wizard
CheckMagicName  
CHECKSOCKETABLEITEM 1  1
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 231 26 1 50 1 5
MOV N$ <$LEVEL>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$)> 0 0 0
m.CHANGESTATE 4 4
break



[@MagMonFunc1]
#if
CheckMagicName  
CHECKSOCKETABLEITEM 1  1
checkjob wizard
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 231 26 1 50 1 5
DelayCall 2000 @Kick1
DelayCall 3000 @Kick2
DelayCall 4000 @Kick3
m.Gmexecute TestStatus 1 5
m.SENDMSG 5  ȼյ~
[@kick1]
#act
m.AddhpPer - 1
[@kick2]
#act
m.AddhpPer - 1
[@kick3]
#act
m.AddhpPer - 1
break

;---------------------------------------------׵
[@MagTagFunc11]
#IF
INSAFEZONE
#act
break

#if
CHECKSOCKETABLEITEM 1 ׵ 1
#act
PLAYEFFECT 10 2941 6 1 100  1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  11 250 7 1 50 1 
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 2950 10 1 100 1 
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$LEVEL> 0 0 0

[@MagMonFunc11]
#if
CHECKSOCKETABLEITEM 1 ׵ 1
#act
PLAYEFFECT 9 1254 6 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  9 1220 26 1 50 1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  29 16800 10 1 80 1
MOVR N$LDSAY1 1 <$MAXMC>
MOVR N$LDSAY2 1 <$MAXMC>
MOVR N$LDSAY3 1 <$MAXMC>
MOVR N$LDSAY4 1 <$MAXMC>
MOVR N$LDSAY5 1 <$MAXMC>
MOVR N$LDSAY6 1 <$MAXMC>
MOVR N$LDSAY7 1 <$MAXMC>
MOVR N$LDSAY8 1 <$MAXMC>
MOVR N$LDSAY9 1 <$MAXMC>
MOVR N$LDSAY10 1 <$MAXMC>
m.HumanHP - <$STR(N$LDSAY1)> 100
m.HumanHP - <$STR(N$LDSAY2)> 300
m.HumanHP - <$STR(N$LDSAY3)> 500
m.HumanHP - <$STR(N$LDSAY4)> 700
m.HumanHP - <$STR(N$LDSAY5)> 900
m.HumanHP - <$STR(N$LDSAY6)> 1100
m.HumanHP - <$STR(N$LDSAY7)> 1300
m.HumanHP - <$STR(N$LDSAY8)> 1500
m.HumanHP - <$STR(N$LDSAY9)> 1700
m.HumanHP - <$STR(N$LDSAY10)> 1900





;-------------------------------------------

[@Attack]
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ
DEC S$ [ħ]

#If
CHECKCUSTOMITEMVALUETYPE 1 3 = 19
#act
GetCustomItemValue 1 3 <$STR(n116)> <$STR(N2)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(n116)> 0 0 0


#If
CHECKCUSTOMITEMVALUETYPE 1 4 = 20
#act
GetCustomItemValue 1 4 <$STR(n117)> <$STR(N2)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(n117)> 6 6 6


#CALL [װЧ.TXT] @װЧ
#CALL [\\Ч\ڼ.TXT] @ڼ
;#CALL [\\ְҵϵͳ\ս.txt] @ս
#CALL [\\ְҵϵͳ\ħս.txt] @ħս
#CALL [\\ְҵϵͳ\ս.txt] @ս




#IF
EQUAL S$ [ɱ]
CheckMagicName ɱ
#ACT
m.AddmpPer - 1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 392 6 1 100  1

#IF
EQUAL S$ [ɱ]
CheckMagicName ɱ
#ACT
MOV n$ɱѪ <$LEVEL>
MOV N$ɱ˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$ɱ˺)> 5 <$STR(n$ɱѪ)> 0
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>   53 1411 11 1 100  1

#IF
EQUAL S$ []
CheckMagicName 
#ACT
MOV N$˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$˺)> 
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1536 12 1 80  1


#IF
EQUAL S$ [һ𽣷]
CheckMagicName һ𽣷
#ACT
MOV N$һ˺ <$PKPOWER>
DIV N$һ˺ 4
M.HumanHP - <$STR(N$һ˺)> 300
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 495 24 1 50 1 5

#IF
CheckHpPer < 30
CHECKVAR HUMAN б = 1
#ACT
M.HumanHP - <$LEVEL> 650


#IF
RANDOM 5
CHECKVAR HUMAN Ѫ = 1
#ACT
AddhpPer + 1


#IF
CHECKSKILL ǿ() > 0
#act
MOV n$ǿ帽 <$MAXAC>
DIV N$ǿ帽 3
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$ǿ帽)> 6 6

#IF
CHECKVAR HUMAN ս = 1
#ACT
MOV N$Ѫٷ1 <$MAXHP>
DIV N$Ѫٷ1 100
HumanHP + <$STR(N$Ѫٷ1)>


#IF
CHECKVAR HUMAN  = 1
equal <$CURRRUSEMAGICID> 12
#ACT
MOV n$ <$PKPOWER>
DIV n$ 12
MOV n$1 <$PKPOWER>
inc n$1 <$str(n$)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$str(n$)> 0 0



#IF
CHECKVAR HUMAN  = 1
equal <$CURRRUSEMAGICID> 26
#ACT
MOV n$ <$PKPOWER>
DIV n$ 12
MOV n$1 <$PKPOWER>
inc n$1 <$str(n$)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$str(n$)> 0 0




#if
checkjob warrior
CheckMagicName 
CHECKSOCKETABLEITEM 1  1
CHECKCURRTARGETRACE = 0
#act
goto  @
#ELSEACT
goto  @Թ



#if
checkjob warrior
CheckMagicName ɱ
CHECKSOCKETABLEITEM 1 ɱ 1
CHECKCURRTARGETRACE = 0
#act
goto  @ɱ
#ELSEACT
goto  @ɱԹ

#if
checkjob warrior
CheckMagicName ɱ
CHECKSOCKETABLEITEM 1 ɱ 1
CHECKCURRTARGETRACE = 0
#act
goto  @ɱ
#ELSEACT
goto  @ɱԹ

#if
checkjob warrior
CheckMagicName 䵶
CHECKSOCKETABLEITEM 1 ° 1
CHECKCURRTARGETRACE = 0
#act
goto  @¶
#ELSEACT
goto  @¶Թ


#if
checkjob warrior
CheckMagicName һ𽣷
CHECKSOCKETABLEITEM 1 һ 1
CHECKCURRTARGETRACE = 0
#act
goto  @һ
#ELSEACT
goto  @һԹ





#if
CHECKVAR HUMAN ս = 1
#act
goto @רע
goto @Ѫ




[@רע]
#act
mov N$רע <$MAXDC>
div N$רע 10
movr D1 1 100

#if
SMALL D1 <$STR(N$רע)>
#act
goto @רעʵ


[@רעʵ]
#IF
CHECKSOCKETABLEITEM 1 һ 1
#act
movr n$רע 0 4
goto @а
#ELSEACT
movr n$רע 0 4
goto @δа

[@а]
#if
equal n$רע 1
#act
POWERRATE 158 10 0

#if
equal n$רע 2
#act
POWERRATE 166 10 0

#if
equal n$רע 3
#act
POWERRATE 174 10 0
break


[@δа]
#if
equal n$רע 1
#act
POWERRATE 108 10 0

#if
equal n$רע 2
#act
POWERRATE 116 10 0

#if
equal n$רע 3
#act
POWERRATE 124 10 0
break

;--------------------------------------------------------------
[@Ѫ]
#act
mov N$Ѫ1 <$MAXDC>
div N$Ѫ1 5
movr D2 1 100

#if
SMALL D2 <$STR(N$Ѫ1)>
#act
mov N$Ѫ <$ATTACKMONSTER_HP>
div N$Ѫ 20
m.HumanHP - <$STR(N$Ѫ)> 
mov N$Ѫظ <$STR(N$Ѫ)>
div N$Ѫظ 4
HumanHP + <$STR(N$Ѫظ)> 



[@һ]
#if
checkjob warrior
CheckMagicName һ𽣷
CHECKSOCKETABLEITEM 1 һ 1
equal <$CURRRUSEMAGICID> 26
#act
releasemagic 26 1 3 1
SCENEVIBRATION 2 1
POWERRATE 120 8
PLAYEFFECT 10 591 15 1 100 0
PLAYEFFECT 10 2168 10 4 185 1
PLAYEFFECT 10 1571 10 4 185 1



[@һԹ]
#if
equal <$CURRRUSEMAGICID> 26
checkjob warrior
CheckMagicName һ𽣷
CHECKSOCKETABLEITEM 1 һ 1
#act
;MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 495 24 1 50 1 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 996 18 1 200 1 
SCENEVIBRATION 2 1
POWERRATE 150 8
MOV N$һ˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$һ˺)> 13 13 





[@¶]
#if
checkjob warrior
CheckMagicName 䵶
CHECKSOCKETABLEITEM 1 ° 1
equal <$CURRRUSEMAGICID> 25
#act
PLAYEFFECT 12 80 6 1 60 1
ChangeHumAbility 6 + 1 1
ChangeModeEx 8 2



[@¶Թ]
#if
equal <$CURRRUSEMAGICID> 25
checkjob warrior
CheckMagicName 䵶
CHECKSOCKETABLEITEM 1 ° 1
#act
mov N$° <$LEVEL>
div N$° <$LEVEL> 4
M.HumanHP - <$STR(N$°)> 400
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY> 50 680 10 1 80 1



[@ɱ]
#if
checkjob warrior
CheckMagicName ɱ
CHECKSOCKETABLEITEM 1 ɱ 1
equal <$CURRRUSEMAGICID> 7
#act
AddhpPer + 8
PLAYEFFECT 9 1212 4 1 150 1



[@ɱԹ]
#if
equal <$CURRRUSEMAGICID> 7
checkjob warrior
CheckMagicName ɱ
CHECKSOCKETABLEITEM 1 ɱ 1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  9 821 12 1 100  1
AddhpPer + 12
PLAYEFFECT 9 751 13 1 150 1
MOV N$ɱ˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$ɱ˺)> 1 0 0



[@]
#if
checkjob warrior
CheckMagicName 
CHECKSOCKETABLEITEM 1  1
equal <$CURRRUSEMAGICID> 3
#act
ChangeHumAbility 19 + 1 2
AddhpPer - 1



[@Թ]
#if
checkjob warrior
CheckMagicName 
CHECKSOCKETABLEITEM 1  1
equal <$CURRRUSEMAGICID> 3
#act
ChangeHumAbility 19 + 1 3



[@ɱ]
#if
checkjob warrior
CheckMagicName ɱ
CHECKSOCKETABLEITEM 1 ɱ 1
equal <$CURRRUSEMAGICID> 12
#act
ChangeModeEx 8 2 10
ChangeModeEx 5 3 5
PLAYEFFECT 9 1613 6 1 200 1



[@ɱԹ]
#if
checkjob warrior
CHECKSOCKETABLEITEM 1 ɱ 1
#act
ChangeModeEx 8 2 2
ChangeModeEx 5 10 10
PLAYEFFECT 9 1613 6 1 200 1





[@PlayLevelUp]
;----------------------------------------



#if
CHECK [20] 0
CHECKLEVELEX = 7
#ACT
set [20] 1
messagebox <Img:574:6:0:-2>Ŀɱֻö⾭!


#if
CHECK [21] 0
CHECKLEVELEX = 42
#ACT
set [21] 1
messagebox <Img:571:6:0:-2>Ŀ!мǿ+1ȼ9֮ſЧ



#if
CHECK [22] 0
CHECKLEVELEX = 35
#ACT
set [22] 1
KILLMONBURSTRATE 120 60000 0
messagebox <Img:568:6:0:-2>ĿƷ!




#if
CHECK [23] 0
CHECKLEVELEX = 43
#ACT
set [23] 1
ChangeHumAbilityEX 15 + 50
messagebox <Img:562:6:0:-2>Ŀħָٶ!


#if
CHECKLEVELEX = 40
CHECK [24] 0
#ACT
set [24] 1
ChangeHumAbilityEX 11 + 20
messagebox <Img:559:6:0:-2>ĿѪ20!


#if
CHECKLEVELEX = 45
CHECK [25] 0
#ACT
ChangeHumAbilityEX 21 + 1
set [25] 1
messagebox <Img:565:6:0:-2>Ŀ+1!



#iF
checklevelex = 51
#act
RENEWLEVEL 1 50 
CHANGEEXP = 0
LOADVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt
CALCVAR HUMAN ۷ + 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
SENDMSG 6  ۷ȼǰȼ<$RELEVEL>.۷1.



#IF
checkjob warrior
CHECKLEVELEX = 51
#act
ChangeHumAbilityEX 11 - 35
ChangeHumAbilityEX 11 - 3



#IF
checkjob wizard
CHECKLEVELEX = 51
#act
ChangeHumAbilityEX 11 - 7
ChangeHumAbilityEX 11 - 49


#IF
checkjob taoist
CHECKLEVELEX = 51
#act
ChangeHumAbilityEX 11 - 19
ChangeHumAbilityEX 11 - 27


#if
checkjob warrior
CHECKLEVELEX = 7
#act
ADDSKILL  0


#if
checkjob warrior
CHECKLEVELEX = 19
#act
ADDSKILL ɱ 0

;--------------------ʿ
#if
checkjob taoist
checklevelex = 7
#act
ADDSKILL  0


#if
checkjob taoist
checklevelex = 9
#act
ADDSKILL ս 0


#if
checkjob taoist
checklevelex = 14
#act
ADDSKILL ʩ 0
give ɫҩ()
give ɫҩ()


#if
checkjob taoist
checklevelex = 18
#act
ADDSKILL  0
give  ()

;gender Woman
;gender man
;-------------------ʦ
#if
checkjob wizard
checklevelex = 7
#act
ADDSKILL  0


#if
checkjob wizard
checklevelex = 12
#act
ADDSKILL ܻ 0


#if
checkjob wizard
checklevelex = 13
#act
ADDSKILL ջ֮ 0


#if
checkjob wizard
checklevelex = 16
#act
ADDSKILL  0


;====================================================
;-----------------------------------ߴ
[@StdModeFunc56]
#say
һ <¼ǰ/@TAGMAPINFO1> <ƶ/@PMOVE1> -> <$TAGMAPNAME1> <$TAGX1> <$TAGY1>\
[@PMOVE1]
#ACT
TAGMAPMOVE 1
[@TAGMAPINFO1]
#ACT
TAGMAPINFO 1
GOTO @StdModeFunc56


[@StdModeFunc16]
#act
LOADVAR HUMAN ȼ ..\QuestDiary\ļ\CWSJ.txt
#IF
CHECKVAR HUMAN ȼ > 49
#act
messagebox սȼԴﵽ壡
break

#IF
CHECKVAR HUMAN ȼ < 51
#act
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN ȼ ..\QuestDiary\ļ\CWSJ.txt
MOVR N$SYCJY 10 101
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
CALCVAR HUMAN  + <$STR(N$SYCJY)>
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
SENDMSG 6  ս辭:+<$STR(N$SYCJY)>
goto @ButtonClick15

#IF
CHECKVAR HUMAN  > <$HUMAN()>
#act
CALCVAR HUMAN ȼ + 1
SAVEVAR HUMAN ȼ ..\QuestDiary\ļ\CWSJ.txt
CALCVAR HUMAN  - <$HUMAN()>
CALCVAR HUMAN  + <$HUMAN()>
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
CALCVAR HUMAN  + 500
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt




[@StdModeFunc109]
#act
GAMEGOLD + 5
SENDMSG 6  ڱ+5
[@StdModeFunc14]
#act
GAMEGOLD + 20
SENDMSG 6  ڱ+20
[@StdModeFunc15]
#act
GAMEGOLD + 50
SENDMSG 6  ڱ+50
[@StdModeFunc17]
#act
GAMEGOLD + 10
SENDMSG 6  ڱ+10
[@StdModeFunc52]
#act
GAMEGOLD + 2
SENDMSG 6  ڱ+2
[@StdModeFunc51]
#act
GAMEGOLD + 1
SENDMSG 6  ڱ+1
[@StdModeFunc61]
#act
give  5
break

[@StdModeFunc60]
#IF
#ACT
give ף 6
break

[@StdModeFunc8]
#IF
#ACT
HAIRSTYLE 0
SENDMSG 6 %sķѾı...
break

[@StdModeFunc9]
#IF
#ACT
HAIRSTYLE 1
SENDMSG 6 %sķѾָ...
break
;------------------------------------------سʯ
[@StdModeFunc4]
#IF
#ACT
MAPMOVE 3 330 330
mov N$ҵĵǰɱ1 0
mov N$ҵĵǰɱ 0
break

[@StdModeFunc55]
#IF
#ACT
MAPMOVE 3 330 330
mov N$ҵĵǰɱ1 0
mov N$ҵĵǰɱ 0
DELBUTTON 14 0
CLOSEMERCHANTBIGDLG
break

[@StdModeFunc26]
#IF
checkitem ҩ 6
#ACT
take ҩ 6
give ҩ 1
#ELSESAY
ûҩ˷ѣ
break
;-----------------------------------ֿչ
[@StdModeFunc300]
#act
SetBigStorageCount + 50
break

[@StdModeFunc100]
#if
#act
CHANGEEXP + 3000
SENDMSG 7 ϲ㣬ֵ3ǧ!
break

[@StdModeFunc101]
#if
#act
CHANGEEXP + 5000
SENDMSG 7 ϲ㣬ֵ5ǧ!
break

[@StdModeFunc102]
#if
#act
CHANGEEXP + 10000
SENDMSG 7 ϲ㣬ֵ1!
break

[@StdModeFunc103]
#if
#act
CHANGEEXP + 20000
SENDMSG 7 ϲ㣬ֵ2!
break

[@StdModeFunc104]
#IF
CHECKLEVELEX > 0
#ACT
give  998000
SENDMSG 7 ϲ㣬998000!
CLOSE
break

[@STDMODEFUNC34]
#IF
#ACT
KILLMONEXPRATE 200 3600
SCREENEFFECT 240 580 6 720 1  3600  1000  0 0
SENDMSG 7 ʹ˫ᣬ1Сʱ˫ʱ䡣
break

[@StdModeFunc322]
#IF
#ACT
OpenStorageView 1
break

[@StdModeFunc30]
#IF
checknamelist ..\QuestDiary\geem2.com\Ա.txt
#ACT
MessageBox Ѿǽ.ٴμ!
CLOSE
#ELSEACT
RENEWLEVEL 1 0 0
SETRANKLEVELNAME %s\塻
addnamelist ..\QuestDiary\geem2.com\Ա.txt
messagebox ϲΪ壬ܸĹܣ\[@]Ϳʱܽ깦ܣ
break

[@UserCmd3]
#CALL [\\geem2.com\̨.txt] @




[@PlayDie]
#IF
KILLBYHUM
#ACT
SENDMSG 1 ʾ:<$KILLER>:%m(%x:%y)<$USERNAME>ɵˣ
break

;----------------------------------------------------------

#if
#act
#CALL [Ч\ڼ3.TXT] @ڼ3

#if
CANmapmove <$FBMAPNAME>
#act
OPENMERCHANTBIGDLG   6   10  0  0  10 55 0
#say
<ImgEx:6:1435:1436:1437:270:272/@ؾ>
<ImgEx:6:1432:1433:1434:-145:350/@ûǮس>
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \                                                                      !<$STR(N$)>
[@ؾ]
#ACT
messagebox Ѿ<$STR(N$)> @ܾ1 

[@ܾ1]
#if
#act
mov N$ <$LEVEL>
MUL N$ 1000

#if
checkgold <$STR(N$)>
#act
Close
take  <$STR(N$)>
GmExeCute һ Self
SendCenterMsg 255 0 Ľ<$STR(N$)> 0 5  
Close
#ELSEACT
goto @Ҳ
[@Ҳ]
#act
SendCenterMsg 255 0 Ҳ㣡Ҫ<$STR(N$)> 0 5  
#say
<ImgEx:6:1435:1436:1437:270:272/@ؾ>
<ImgEx:6:1432:1433:1434:-145:350/@ûǮس>
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \                                                                      !<$STR(N$)>

[@ûǮس]
#if
#act
GmExeCute һ Self
MAPMOVE 3 330 333
break




;------------------------------------------------------------------



;--------------------------------------------------Ƕ
;[@BagUseStoneItemOK]



[@MagSelfFunc30]
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ
DEC S$ [ħ]

#IF
CHECKSLAVECOUNT < 1 
CHECKSLAVECOUNT < 1 ħ
#act
RECALLMOB  3 600 0 0 1

#IF
EQUAL S$ [ٻ]
CheckMagicName ٻ
#ACT
ChangeSlaveAbility 9 10
ChangeSlaveAbility 15 100
ChangeSlaveAbility 1 300



#if
CHECKSLAVECOUNT < 2 ħ
CHECKSOCKETABLEITEM 1 ް 1
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
CHECKCUSTOMITEMVALUETYPE 1 2 = 18
#act
;KILLSLAVE  1
KILLCALLMOB  1
RECALLMOB ħ 7 600 0 0 2
RECALLMOB ħ 7 600 0 0 2
ChangeModeEx 7 99999 5
ChangeModeEx 3 99999 100
PLAYEFFECT 10 2120 10 0 100  1
break

#if
CHECKSLAVECOUNT < 1 
CHECKSOCKETABLEITEM 1 ް 1
CHECKSLAVECOUNT < 1 ħ
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
#act
RECALLMOB  3 600 0 0 2
ChangeModeEx 7 99999 5
ChangeModeEx 3 99999 100
PLAYEFFECT 10 2120 10 0 100  1
break


#if
CHECKSOCKETABLEITEM 1 ް 1
#act
ChangeModeEx 7 99999 5
ChangeModeEx 3 99999 100
PLAYEFFECT 10 2120 10 0 100  1
break


#if
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
CHECKCUSTOMITEMVALUETYPE 1 2 = 18
CHECKSLAVECOUNT < 2 ħ
#act
;KILLSLAVE  1
KILLCALLMOB  1
RECALLMOB ħ 7 600 0 0 2
break


#if
CHECKSLAVECOUNT < 2 
CHECKSLAVECOUNT < 1 ħ
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
#act
RECALLMOB  3 600 0 0 2
break



[@SlaveAttack]
#act
LOADVAR HUMAN 1 ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN 2 ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN 3 ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN 4 ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN ٶ ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN Ѫ ..\QuestDiary\ļ\CWSJ.txt

#IF
CHECKSLAVENAME ص
CHECKVAR HUMAN 1 > 0
RANDOM 3
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(1)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$HUMAN()> 5 5 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 22 1490 6 1 80 1  1

#IF
CHECKSLAVENAME ص
CHECKVAR HUMAN 2 > 0
RANDOM 5
#act
DIV <$HUMAN(ٶ)> 100
MUL <$HUMAN(ٶ)> <$HUMAN(2)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$HUMAN(ٶ)> 1 1 1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 7720 17 1 80 1  1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 7740 9 1 80 1  1

#IF
CHECKSLAVENAME ص
CHECKVAR HUMAN 3 > 0
RANDOM 10
#act
DIV <$HUMAN(Ѫ)> 200
MUL <$HUMAN(Ѫ)> <$HUMAN(3)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN(Ѫ)> 11 11 11
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 78 20 13 1 80 1  1


#IF
CHECKSLAVENAME ص
CHECKVAR HUMAN 4 > 0
RANDOM 15
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(4)>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$HUMAN()> 9 9 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 7690 17 1 80 1  1



#IF
CHECKSLAVENAME 
RANDOM 3
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(1)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN()> 5 5 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 780 9 1 100 1  1



#IF
CHECKSLAVENAME 
RANDOM 10
#act
DIV <$HUMAN(ٶ)> 100
MUL <$HUMAN(ٶ)> <$HUMAN(2)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN(ٶ)> 10 10 10
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 12 950 24 1 80 1  1

#IF
CHECKSLAVENAME 

RANDOM 30
#act
MOV n$ĿHP <$ATTACKMONSTER_HP>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$STR(n$ĿHP)> 0 0 0
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 980 26 1 100 1  1



#IF
CHECKSLAVENAME 
RANDOM 20
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(4)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$HUMAN()> 2 2 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 40 60 1 30 1  1



#IF

CHECKSLAVENAME 

RANDOM 3
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(1)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN()> 5 5 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 780 9 1 100 1  1



#IF

CHECKSLAVENAME 

RANDOM 10
#act
DIV <$HUMAN(ٶ)> 100
MUL <$HUMAN(ٶ)> <$HUMAN(2)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN(ٶ)> 10 10 10
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 12 950 24 1 80 1  1

#IF

CHECKSLAVENAME 

RANDOM 30
#act
MOV n$ĿHP <$ATTACKMONSTER_HP>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$STR(n$ĿHP)> 0 0 0
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 980 26 1 100 1  1



#IF

CHECKSLAVENAME 

RANDOM 20
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(4)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$HUMAN()> 2 2 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 40 60 1 30 1  1






#IF

CHECKSLAVENAME 
RANDOM 3
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(1)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN()> 5 5 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 780 9 1 100 1  1



#IF

CHECKSLAVENAME 
RANDOM 10
#act
DIV <$HUMAN(ٶ)> 100
MUL <$HUMAN(ٶ)> <$HUMAN(2)>
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$HUMAN(ٶ)> 10 10 10
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 12 950 24 1 80 1  1

#IF

CHECKSLAVENAME 
RANDOM 30
#act
MOV n$ĿHP <$ATTACKMONSTER_HP>
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$STR(n$ĿHP)> 0 0 0
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 56 980 26 1 100 1  1



#IF

CHECKSLAVENAME 
RANDOM 20
#act
DIV <$HUMAN()> 100
MUL <$HUMAN()> <$HUMAN(4)>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$HUMAN()> 2 2 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 40 60 1 30 1  1





#IF
checkjob taoist
CHECKSOCKETABLEITEM 1 ð 1
CHECKSLAVENAME 
#act
MOVR N$ 0 4
MOVr N$鹥 30  50
goto @ù

#IF
CHECKSLAVENAME ħ
checkjob taoist
CHECKSOCKETABLEITEM 1 ð 1
#act
MOVR N$ 0 4
MOVr N$鹥 30  50
goto @ù

#IF
CHECKSLAVENAME 1
checkjob taoist
CHECKSOCKETABLEITEM 1 ް 1
#act
MOVR N$ 0 4
MOVr N$˺ 50  100
goto @޹


#IF
CHECKSLAVENAME ħ1
checkjob taoist
CHECKSOCKETABLEITEM 1 ް 1
#act
MOVR N$ 0 4
MOVr N$˺ 50  100
goto @޹



#IF
CHECKVAR HUMAN  = 1
CHECKSLAVENAME 
#ACT
ChangeSlaveAbility 8 10
ChangeSlaveAbility 9 20
 


[@ù]
#if
EQUAL N$ 1
checkjob taoist
CHECKSOCKETABLEITEM 1 ð 1
#act
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$鹥)> 10 10 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 130 8 1 80 1  1
break

#if
EQUAL N$ 2
checkjob taoist
CHECKSOCKETABLEITEM 1 ð 1
#act
RangeHarm <$KILLMONX> <$KILLMONY> 0 <$STR(N$鹥)> 1 1 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 150 11 1 80 1  1
break

#if
EQUAL N$ 3
checkjob taoist
CHECKSOCKETABLEITEM 1 ð 1
#act
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$鹥)> 4 4 3
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 48 0 20 1 80 1  1
break




[@޹]
#if
EQUAL N$ 1
checkjob taoist
CHECKSOCKETABLEITEM 1 ް 1
#act
mul N$˺ 2
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$˺)> 6 6 <$STR(N$˺)>
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 5050 10 1 100 1  1
break

#if
EQUAL N$ 2
checkjob taoist
CHECKSOCKETABLEITEM 1 ް 1
#act
RangeHarm <$KILLMONX> <$KILLMONY> 3 <$STR(N$˺)> 5 5 <$STR(N$˺)>
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 7174 9 1 100 1  1
break

#if
EQUAL N$ 3
checkjob taoist
CHECKSOCKETABLEITEM 1 ް 1
#act
RangeHarm <$KILLMONX> <$KILLMONY> 6 <$STR(N$˺)> 0 0 0
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY> 36 7520  8 1 100 1  1
break


;---------------------------------------------Զͼ
[@mj]
#if
CheckItemwLooks ʥս
CheckItemwLooks ʥսָ
CheckItemwLooks ʥսͷ
CheckItemwLooks ʥս
#ACT
MOV N$ʥս <$PKPOWER>
DIV N$ʥս 3
M.HumanHP - <$STR(N$ʥս)>
SCREENEFFECT  450 500   6 320 1 1 3000 0 0

#if
CheckItemwLooks 
CheckItemwLooks ָ
CheckItemwLooks ͷ
CheckItemwLooks 
#ACT
MOV N$ <$PKPOWER>
DIV N$ 3
M.HumanHP - <$STR(N$)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  6 320 1 1 1000 0

#if
CheckItemwLooks 
CheckItemwLooks ָ
CheckItemwLooks ͷ
CheckItemwLooks 
#ACT
MOV N$ <$PKPOWER>
DIV N$ 3
M.HumanHP - <$STR(N$)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  6 320 1 1 1000 0









;--------------------------------------------ʰȡ
[@PickUpItemEX]
#CALL [ʰȡ.TXT] @ʰȡ

;---------------------------------------------
[@TakeOn0]
#CALL [.TXT] @

[@TakeOn1]
#CALL [.TXT] @
#IF
CHECKCUSTOMITEMVALUETYPE 1 5 = 16
#ACT
SKILLLEVEL ʩ + 1 1
SKILLLEVEL ɱ + 1 1
SKILLLEVEL Ӱ + 1 1
SKILLLEVEL ׵ + 1 1
SKILLLEVEL ɱ + 1 1
SKILLLEVEL  + 1 1
SKILLLEVEL ٻ + 1 1
SKILLLEVEL ǽ + 1 1
SKILLLEVEL һ𽣷 + 1 1
SKILLLEVEL ٻ + 1 1
SKILLLEVEL ħ + 1 1
SKILLLEVEL  + 1 1
SKILLLEVEL  + 1 1
SKILLLEVEL ʥս + 1 1
SKILLLEVEL  + 1 1
SET [36] 1
[@TakeOn2]
#CALL [.TXT] @

[@TakeOn3]
#CALL [.TXT] @

[@TakeOn4]
#CALL [.TXT] @

[@TakeOn5]
#CALL [.TXT] @

[@TakeOn6]
#CALL [.TXT] @

[@TakeOn7]
#CALL [.TXT] @

[@TakeOn8]
#CALL [.TXT] @

[@TakeOn10]
#CALL [.TXT] @

[@TakeOn11]
#CALL [.TXT] @

[@TakeOn12]
#CALL [.TXT] @

[@TakeOn13]
#CALL [.TXT] @

[@TakeOn16]
#CALL [.TXT] @


#if
check [321] 1
#act
ChangeModeEx 7 0 10
ChangeModeEx 3 0 200
StopPlayEffect 10 2120 10 0 100  1
set [321] 0


[@TakeOff0]
#CALL [´.TXT] @´

[@TakeOff1]
#CALL [´.TXT] @´
#IF
CHECKCUSTOMITEMVALUETYPE 1 1 = 17
#act
KILLSLAVE 1

#IF
check [36] 1
#ACT
SKILLLEVEL ʩ - 1 1
SKILLLEVEL ɱ - 1 1
SKILLLEVEL Ӱ - 1 1
SKILLLEVEL ׵ - 1 1
SKILLLEVEL ɱ - 1 1
SKILLLEVEL  - 1 1
SKILLLEVEL ٻ - 1 1
SKILLLEVEL ǽ - 1 1
SKILLLEVEL һ𽣷 - 1 1
SKILLLEVEL ٻ - 1 1
SKILLLEVEL ħ - 1 1
SKILLLEVEL  - 1 1
SKILLLEVEL  - 1 1
SKILLLEVEL ʥս - 1 1
SKILLLEVEL  - 1 1
SET [36] 0
[@TakeOff2]
#CALL [´.TXT] @´

[@TakeOff3]
#CALL [´.TXT] @´

[@TakeOff4]
#CALL [´.TXT] @´

[@TakeOff5]
#CALL [´.TXT] @´

[@TakeOff6]
#CALL [´.TXT] @´

[@TakeOff7]
#CALL [´.TXT] @´

[@TakeOff8]
#CALL [´.TXT] @´

[@TakeOff10]
#CALL [´.TXT] @´

[@TakeOff11]
#CALL [´.TXT] @´

[@TakeOff12]
#CALL [´.TXT] @´

[@TakeOff13]
#CALL [´.TXT] @´

[@TakeOff16]
#CALL [´.TXT] @´



;----------------------------------------Զ尴ť

[@ButtonClick1]
#act
DELBUTTON 4 0
;DELBUTTON 5 0
DELBUTTON 13 0
ADDBUTTON  6 10 428 429 430 0 0 0 -1 251#չͼ



[@ButtonClick4]
#act
OPENMERCHANTBIGDLG 6 762 1  4  1 1 1 615 5  1

[@ButtonClick5]
#if
checknamelist ..\QuestDiary\geem2.com\Ա.txt
#act
OPENMERCHANTBIGDLG 6 890 1  4  1 -100 1 615 5  1
#CALL [\\geem2.com\Ȩ.txt]  @VIPȨ
#ELSEACT
MessageBox VIP.޷ʹøù!
;--------------------------------------------------------
[@ButtonClick6]
#IF
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\.txt
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
OPENMERCHANTBIGDLG 6 449 1  4  1 1 1 820 17  1
#say
\<PlayImg:43:190:6:150:100:150:0:Bossý/>
\<PlayImg:43:920:6:150:100:250:0:Bossʬ/>
\<PlayImg:3:70:20:150:640:390:0:Boss/>
\<PlayImg:39:1320:20:150:650:150:0:Boss/>
\<PlayImg:44:3440:6:150:100:370:0:Bossţħ/>
\ \
\<text:<$HUMAN()>:380:-95:{AUTOCOLOR=116}>
\ 
\                                                               
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\
\ 
\<ImgEx:6:465:466:467:365:395|ÿ10ͨػһԳƺ^ÿ3^ʹõô/@Ų>




[@Ų]
#if
CHECKVAR HUMAN  < 3
#act
goto @
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\.txt
#ELSEACT
MESSAGEBOX ÿѴޣս



[@]
#OR
CHECKVAR HUMAN  = 10
CHECKVAR HUMAN  = 20
CHECKVAR HUMAN  = 30
CHECKVAR HUMAN  = 40
CHECKVAR HUMAN  = 50
CHECKVAR HUMAN  = 60
#act
goto @Ų1
#ELSEACT
CREATEECTYPE  5
mapmove  15 6
GETRANDOMLINETEXT ..\QuestDiary\ϵͳ\.txt <$STR(S130)>
MonGen FBMAP 15 13 <$STR(S130)> 0 1
break




[@Ų1]
#if
CHECKVAR HUMAN  = 10
#act
goto @1
break



#if
CHECKVAR HUMAN  = 20
#act
goto @2
break


#if
CHECKVAR HUMAN  = 30
#act
goto @3
break


#if
CHECKVAR HUMAN  = 40
#act
goto @4
break


#if
CHECKVAR HUMAN  = 50
#act
goto @5
break

#if
CHECKVAR HUMAN  = 60
#act
goto @6
break




[@1]
#if
#act
CREATEECTYPE  30
mapmove  214 185
CREATEECTYPE ڣ 30
mapmove ڣ 8 28
MonGen FBMAP 17 15 ֮þ 0 1 
MonGen FBMAP 19 17 ԩ 0 1 
SENDDELAYMSG %s 120 58 1 @1½
break
[@2]
#if
#act
CREATEECTYPE սʬ 30
mapmove սʬ 17 75
MonGen FBMAP 26 64 ʬ99 1 1
MonGen FBMAP 26 64 ʬ100 1 1
MonGen FBMAP 26 64 ʬ101 1 1 
MonGen FBMAP 26 64 ʬ102 1 1 
MonGen FBMAP 26 64 ʬ103 1 1 
MonGen FBMAP 38 50  0 1 
MonGen FBMAP 39 50  0 1 
MonGen FBMAP 39 51  0 1
SENDDELAYMSG ɱнʬʱ%s 100 58 1  @ˢɥʬ
break
[@3]
#if
#act
CREATEECTYPE ɱ 30
mapmove ɱ 34 41
MonGen FBMAP 42 34  1 20 
SENDDELAYMSG  %sɱм룬ڳ5鼦!ʧܣ 60 58 1 @봥
break
[@4]
#if
#act
CREATEECTYPE  30
mapmove  35 14
MonGen FBMAP 35 14 99 0 1 
SENDDELAYMSG %sɱ 60 58 1 @ˢ
break
[@5]
#if
#act
CREATEECTYPE ħ 30
mapmove ħ 11 25
MonGen FBMAP 19 20  10 10 
SENDDELAYMSG %sѵʱ 110 58 1 @ˢ
break
[@6]
#if
#act
CREATEECTYPE ɱţħ 30
mapmove ɱţħ 51 50
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 37
PARAM3 10
PARAM4 1
MOBPLACE ţħʿ
SENDDELAYMSG %sţħʦ٣ 60 58 1  @ˢ1
break





[@1½]
#if
CheckMapMonCount <$map> < 1 1
CANmapmove ڣ
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CONFERTITLE 
set [12] 1
SendCenterMsg 180 251 ϲͨأóƺԷس 0 10  
#ELSEACT
SendCenterMsg 180 251 δʱɱ! 0 10  

[@ˢɥʬ]
#if
CANmapmove սʬ
CheckMapMonCount <$map> < 4 1
#act
mapmove սʬ 49 40
MonGen FBMAP 66 24 ʬ 5 3 
MonGen FBMAP 88 44 ɥʬ 0 1 
SENDDELAYMSG %sڻɥʬ 120 58 1 @2½
[@2½]
#if
CheckMapMonCount <$map> < 4 1
CANmapmove սʬ
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CONFERTITLE ʬڣ
SendCenterMsg 180 251 ϲͨأóƺʬڣ 0 10  
#ELSEACT
SendCenterMsg 180 251 δʱɱ! 0 10  

[@봥]
#if
CANmapmove  ɱ
checkitem   5
CheckMapMonCount <$map> < 1 1
#act
take  5
MonGen FBMAP 49 37  0 1 
SENDDELAYMSG  %sɱ 100 58 1 @3½
#ELSEACT
SendCenterMsg 180 251 δʱɱ뼦ⲻ! 0 10  
[@3½]
#if
CheckMapMonCount <$map> < 1 1
CANmapmove  ɱ
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CONFERTITLE ټ
SendCenterMsg 180 251 ϲͨأóƺټ 0 10  
#ELSEACT
SendCenterMsg 180 251 δʱɱ! 0 10  


[@ˢ]
#if
CANmapmove  
CheckMapMonCount <$map> < 1 1
#act
MonGen FBMAP 17 45 99 0 1 
SENDDELAYMSG ǰ󷿼16:45ɱ񵹼ʱ%s 60 58 1 @ˢ1

[@ˢ1]
#if
CANmapmove  
CheckMapMonCount <$map> < 1 1
#act
MonGen FBMAP 29 56 ʿ99 0 1 
SENDDELAYMSG ǰ󷿼29:56ɱʿʱ%s 60 58 1 @ˢʿ

[@ˢʿ]
#if
CANmapmove  
CheckMapMonCount <$map> < 1 1
#act
MonGen FBMAP 64 74 ʿ99 0 1 
SENDDELAYMSG ǰ󷿼64:74ɱʿʱ%s 60 58 1 @ˢʿ1

[@ˢʿ1]
#if
CANmapmove  
CheckMapMonCount <$map> < 1 1
#act
MonGen FBMAP 88 50 ʿ99 0 1 
SENDDELAYMSG ǰ󷿼88:50ɱʿʱ%s 60 58 1 @ˢ

[@ˢ]
#if
CANmapmove  
CheckMapMonCount <$map> < 1 1
#act
mapmove  84 17
MonGen FBMAP 85 12  0 1 
SENDDELAYMSG %sڸ㶨 80 58 1 @4½

[@4½]
#if
CheckMapMonCount <$map> < 1 1
CANmapmove  
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CONFERTITLE  
SendCenterMsg 180 251 ϲͨأóƺŽ 0 10  
#ELSEACT
SendCenterMsg 180 251 δʱɱ! 0 10  

[@ˢ]
#if
CANmapmove  ħ
CheckMapMonCount <$map> < 1 1
#act
MonGen FBMAP 23 18 ¶ħ 0 1 
SENDDELAYMSG %sڻɱ¶ħ 120 58 1 @5½

[@5½]
#if
CheckMapMonCount <$map> < 1 1
CANmapmove  ħ
#act
CONFERTITLE ¹ 
SendCenterMsg 180 251 ϲͨأóƺų¹ 0 10  
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
#ELSEACT
SendCenterMsg 180 251 δʱɱ! 0 10  

[@ˢ1]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 9 1
#act
MISSION <$map> <$x> <$y>
PARAM1 38
PARAM2 37
PARAM3 12
PARAM4 1
MOBPLACE ţħʦ
SENDDELAYMSG %sţͷħ 60 58 1 @ˢ2
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ2]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 23 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 37
PARAM3 14
PARAM4 1
MOBPLACE  ţͷħ
SENDDELAYMSG %sţħ 60 58 1 @ˢ3
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ3]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 39 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 67
PARAM3 16
PARAM4 1
MOBPLACE ţħ
SENDDELAYMSG %sţħ 60 58 1 @ˢ4
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ4]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 57 1
#act
MISSION <$map> <$x> <$y>
PARAM1 38
PARAM2 67
PARAM3 18
PARAM4 1
MOBPLACE  ţħ
SENDDELAYMSG %sţħ뵽 70 58 1 @ˢ5
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ5]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 40 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 37
PARAM3 20
PARAM4 1
MOBPLACE  ţħ˾
SENDDELAYMSG %s֮ħ٣ 120 58 1 @ˢ6
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ6]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 67
PARAM3 1
PARAM4 1
MOBPLACE  ֮ħ
SENDDELAYMSG %s֮þ齵٣ 60 58 1 @ˢ7
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ7]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 38
PARAM2 37
PARAM3 1
PARAM4 1
MOBPLACE  ֮þ
SENDDELAYMSG %s֮٣ 60 58 1 @ˢ8
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ8]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 67
PARAM3 1
PARAM4 1
MOBPLACE  ֮
SENDDELAYMSG %s֮˫ͷѪħ٣ 60 58 1 @ˢ9
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ9]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 38
PARAM2 67
PARAM3 1
PARAM4 1
MOBPLACE  ֮˫ͷѪħ
SENDDELAYMSG %s֮ţħ٣ 60 58 1 @ˢ10
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ10]
#if
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 67
PARAM2 37
PARAM3 1
PARAM4 1
MOBPLACE  ֮ţħ
SENDDELAYMSG %sɱ֮ţħ 60 58 1 @ˢ11
#ELSEACT
MessageBox  δʱͨʧܣ

[@ˢ11]
#if
RANDOM 2
CANmapmove  ɱţħ
CheckMapMonCount <$map> < 1 1
#act
MISSION <$map> <$x> <$y>
PARAM1 50
PARAM2 50
PARAM3 5
PARAM4 10
MOBPLACE  
CONFERTITLE ţħ
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt
SendCenterMsg 180 251 ϲͨ!óƺţħ 0 5  
#ELSEACT
CONFERTITLE ţħ
SendCenterMsg 180 251 ϲͨ!óƺţħ 0 5  







[@CreateEctype_NoExists]
#IF
#ACT
MESSAGEBOX ͼʧܣڣ

[@CreateEctype_Fail]
#IF
#ACT
MESSAGEBOX ʧܣԺԣ

[@CreateEctype_Fail_GroupMaster]
#IF
#ACT
MESSAGEBOX ʧܣӶӳܴ

[@CreateEctype_Fail_GuildMaster]
#IF
#ACT
MESSAGEBOX ʧܣлŲܴ

[@CreateEctype_IN]
#IF
;ΪŻӳ, лԱʱʾ....
#ACT
SENDMSG 5 ͼѾɣֱӽˡ

[@CreateEctype_IN_Time]
#IF
#ACT
;ΪŻӳ󣬳ԱѼʾ..
SENDMSG 5 Ѿ..޷

[@CreateEctype_OK]
#IF
#ACT
;ɹʾ..ɹĬѾʼͼʱ..
SENDMSG 5 ͼɹʼͼɹ
SENDMSG 5 ͼɹʼͼ¼ɹ

[@mapmove_Fail_Time]
#IF
#ACT
;͵ͼʱʾ........
SENDMSG 5 ͼʧܣɴʱ

[@mapmove_Fail]
#IF
#ACT
;ûдûظӣлḱ󣩽ʱʾ........
SENDMSG 5 ͼʧ

[@mapmove_OK]
#IF
#ACT
;ɹ븱ͼʾ......
SENDMSG 5 Ѵ͵ͼ

;---------------------------------------------------------------------------


[@ButtonClick7]
#act
#CALL [\ְҵϵͳ\ְҵѡ.txt] @ְҵѡ

[@ButtonClick8]
#act
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN Ʒ ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN Ѫ ..\QuestDiary\ϵͳ\۷¼.txt
LOADVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt
OPENMERCHANTBIGDLG 17 1629 1  0  1 1 1 330 0  1
#say
\<Img:163:6:58:130|+1%/@ְҵ1><Img:165:6:110:130|ֵ+1%/@ְҵ8><Img:169:6:160:130|˺+1%/@ְҵ4>
\<Img:166:6:58:185|׼ȷ+1^Ҫ۷ȼ10/@ְҵ7><Img:164:6:110:185|Ʒ+1%^Ҫ۷ȼ10/@ְҵ3><Img:168:6:160:185|˺+1%^Ҫ۷ȼ10/@ְҵ2>    
\<Img:167:6:58:240|ħ+1^Ҫ۷ȼ30/@ְҵ9><Img:171:6:110:240|﹥+1^Ҫ۷ȼ30/@ְҵ5><Img:172:6:160:240|+1^Ҫ۷ȼ30/@ְҵ10>
\<Img:170:6:145:295|Ʒ1%^۷ȼ50/@ְҵ6>
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \                <$RELEVEL>                            <$HUMAN(۷)>

[@ְҵ1]
#IF
CHECKVAR HUMAN ۷ > 0
#ACT
SetNewItemValue 0 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷㲻㣡

[@ְҵ2]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 9
#ACT
SetNewItemValue 1 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ3]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 9
#ACT
SetNewItemValue 4 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN Ʒ + 1
SAVEVAR HUMAN Ʒ ..\QuestDiary\ϵͳ\۷¼.txt 
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ4]
#IF
CHECKVAR HUMAN ۷ > 0
#ACT
SetNewItemValue 5 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷㲻㣡

[@ְҵ5]
#IF
CHECKRENEWLEVEL > 29
CHECKVAR HUMAN ۷ > 0
#ACT
ChangeHumAbilityEX 6 + 1
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ6]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 49
#ACT
SetNewItemValue 11 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\۷¼.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ7]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 9
#ACT
ChangeHumAbilityEX 19 + 1
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ8]
#IF
CHECKVAR HUMAN ۷ > 0
#ACT
SetNewItemValue 7 + 1 65535
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
CALCVAR HUMAN Ѫ + 1
SAVEVAR HUMAN Ѫ ..\QuestDiary\ϵͳ\۷¼.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷㲻㣡

[@ְҵ9]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 29
#ACT
ChangeHumAbilityEX 8 + 1
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ְҵ10]
#IF
CHECKVAR HUMAN ۷ > 0
CHECKRENEWLEVEL > 29
#ACT
ChangeHumAbilityEX 10 + 1
CALCVAR HUMAN ۷ - 1
SAVEVAR HUMAN ۷ ..\QuestDiary\ְҵϵͳ\۷.txt 
goto @ButtonClick8
#ELSEACT
MessageBox ۷۷ȼ㣡

[@ButtonClick9]
#ACT
RefreshBag
SENDMSG 6 ˢ³ɹ
CLOSE
[@ButtonClick10]
#if
#act
ADDBUTTON  6 1 428 429 430 0 0 0 -1 251#չͼ

#if
#act
ADDBUTTON  6 5 1421 1422 1423 50 0 0 -1 251#VIPȨ
#if
#act
ADDBUTTON  6 13 632 632 632 120 3 0 -1 251#츳

[@ButtonClick11]
#CALL [\\Զ尴ť\.TXT] @ͨ
;OPENMERCHANTBIGDLG 6 244 1  0  1 1 1 330 34  1

[@ButtonClick12]
#CALL [\\Զ尴ť\.TXT] @
[@ButtonClick13]
#CALL [\\츳ϵͳ\츳.TXT] @츳
[@ButtonClick14]
#act
MessageBox ȷҪȫװҪ8 @ 
[@ButtonClick15]
#CALL [\\Զ尴ť\ս.TXT] @ս
[@ButtonClick20]
#CALL [\\Զ尴ť\һ.TXT] @ͨ
[@ButtonClick21]
#CALL [\\Զ尴ť\μ.TXT] @μ
[@ButtonClick22]
#CALL [\\Զ尴ť\ϸϢ.TXT] @ϸϢ
[@]
#IF
checkgold 80000
#ACT
take  80000
RepairAll
SENDMSG 6 ɣ
#ELSEACT
SENDMSG 6 Ҳ㣡
;--------------------------------------------------
[@Struck]
#CALL [Ч\ڼ2.TXT] @ڼ2
#CALL [\\츳ϵͳ\.TXT] @
#CALL [\\ϵͳ\þ.TXT] @þ
#CALL [\\ϵͳ\.TXT] @
#CALL [\\ϵͳ\ţħ.TXT] @ţħ
#CALL [\\ְҵϵͳ\ս.txt] @ս



#IF
CheckMagicName ()
#ACT
MOV N$DS <$MAXSC>
DIV N$DS 20
MOV N$JN 3
MUL N$JN1 <$STR(N$JN)> <$STR(N$DS)>
PLAYEFFECT 10 1671 8 1 80 1 0 0 0
RangeHarm <$X> <$Y> 3 <$STR(N$JN1)> 10 10


#IF
CHECKVAR HUMAN ս = 1
RANDOM 3
#ACT
DoTaunt 5 
PLAYEFFECT 10 3060 14 1 80 1 0 0 0
;----------------------------------------------------------ħ
[@MagicStruck]
#CALL [Ч\ڼ2.TXT] @ڼ2
#CALL [\\츳ϵͳ\.TXT] @
#CALL [\\ϵͳ\.TXT] @
#CALL [\\ϵͳ\¶ħ.TXT] @¶ħ



#IF
CheckMagicName ()
#ACT
MOV N$DS <$MAXSC>
DIV N$DS 10
MOV N$JN 3
MUL N$JN1 <$STR(N$JN)> <$STR(N$DS)>
PLAYEFFECT 10 1671 8 1 80 1 0 0 0
RangeHarm <$X> <$Y> 3 <$STR(N$JN1)> 10 10


#IF
CHECKVAR HUMAN ս = 1
RANDOM 3
#ACT
DoTaunt 5 
PLAYEFFECT 10 3060 14 1 80 1 0 0 0
;-------------------------------------------------

[@KillMon]
#CALL [\\ؾϵͳ\ɱ.txt]  @ؾɱ
#CALL [\\ؾϵͳ\ɱ.txt]  @ؾɱ
#CALL [װЧ.TXT] @װЧ1
#CALL [Ч\ڼ1.TXT] @ڼ1
#CALL [ϵͳ\.TXT] @ʼ
#CALL [\\ؾϵͳ\ؾͨ.txt]  @ؾͨ
#CALL [\\ؾϵͳ\˴ؾͨ.txt]  @˴ؾͨ

#if
CHECK [20] 1
#act
MUL N$ľ <$LEVEL> 9
CHANGEEXP + <$STR(N$ľ)>

#if
RANDOM 2
check [46] 1
#act
movr N$һ 2 198
give  <$STR(N$һ)>

#if
check [45] 1
#act
MOV N$þ <$GetExp>
CHANGEEXP + <$STR(N$þ)>

#if
CHECKVAR HUMAN ս = 1
CHECKSLAVECOUNT < 8
RANDOM 3
#act
RECALLMOB <$CURRRTARGETFULLNAME> 0 1 6


#IF
CANmapmove 
#ACT
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ϵͳ\ݼ¼.txt

#IF
RANDOM 20
CHECKVAR HUMAN ս = 1
CHECKSLAVECOUNT < 8
#act
RECALLMOB <$CURRRTARGETNAME> 3 300



#IF
CHECKSLAVENAME ص
#act
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
CALCVAR HUMAN  + 1
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt

#IF
CHECKSLAVENAME ص
CHECKVAR HUMAN  > <$HUMAN()>
#ACT
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
LOADVAR HUMAN ȼ ..\QuestDiary\ļ\CWSJ.txt
CALCVAR HUMAN  - <$HUMAN()>
CALCVAR HUMAN ȼ + 1
CALCVAR HUMAN  + 500
CALCVAR HUMAN  + <$HUMAN()>
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt
SAVEVAR HUMAN ȼ ..\QuestDiary\ļ\CWSJ.txt
SAVEVAR HUMAN  ..\QuestDiary\ļ\CWSJ.txt













;--------------------------
[@OnSlaveDie]
#if
CHECKVAR HUMAN ս = 1
CHECKCUSTOMITEMVALUETYPE 1 3 = 18
#act
GETRANDOMLINETEXT ..\QuestDiary\ļ\.txt <$STR(S141)>
MOVR n$DJCFL 1 11
releasemagic <$STR(S141)> 1 <$STR($DJCFL)> 2

;---------------------------------------------------

[@StdModeFunc40]
#IF
#ACT
  CHANGEPKPOINT = 0
SENDMSG 5 PKѾ
close
;-----------------------------ϴͷ
[@StdModeFunc6]
#IF
CheckNewItemValue 4 2 > 0
CheckNewItemValue 4 2 < 10
#ACT
SetNewItemValue 4 2 + 1

#IF
CheckNewItemValue 4 3 > 0
CheckNewItemValue 4 3 < 10
#ACT
SetNewItemValue 4 3 + 1

#IF
CheckNewItemValue 4 7 > 0
CheckNewItemValue 4 7 < 10
#ACT
SetNewItemValue 4 7 + 1

#IF
CheckNewItemValue 4 8 > 0
CheckNewItemValue 4 8 < 10
#ACT
SetNewItemValue 4 8 + 1

#IF
CheckNewItemValue 4 11 > 0
CheckNewItemValue 4 11 < 10
#ACT
SetNewItemValue 4 11 + 1

#IF
CheckNewItemValue 4 12 > 0
CheckNewItemValue 4 12 < 10
#ACT
SetNewItemValue 4 12 + 1
;-----------------------------ϴ
[@StdModeFunc7]
#IF
CheckNewItemValue 3 0 > 0
CheckNewItemValue 3 0 < 25
#ACT
SetNewItemValue 3 0 + 1

#IF
CheckNewItemValue 3 1 > 0
CheckNewItemValue 3 1 < 10
#ACT
SetNewItemValue 3 1 + 1

#IF
CheckNewItemValue 3 11 > 0
CheckNewItemValue 3 11 < 10
#ACT
SetNewItemValue 3 11 + 1
;-----------------------------ϴ

[@StdModeFunc13]
#IF
CheckNewItemValue 1 0 > 0
CheckNewItemValue 1 0 < 10
#ACT
SetNewItemValue 1 0 + 1

#IF
CheckNewItemValue 1 1 > 0
CheckNewItemValue 1 1 < 10
#ACT
SetNewItemValue 1 1 + 1


#IF
CheckNewItemValue 1 4 > 0
CheckNewItemValue 1 4 < 10
#ACT
SetNewItemValue 1 4 + 1

#IF
CheckNewItemValue 1 11 > 0
CheckNewItemValue 1 11 < 10
#ACT
SetNewItemValue 1 11 + 1
;-----------------------------ϴ
[@StdModeFunc14]
#IF
CheckNewItemValue 5 0 > 0
CheckNewItemValue 5 0 < 5
#ACT
SetNewItemValue 5 0 + 1

#IF
CheckNewItemValue 5 1 > 0
CheckNewItemValue 5 1 < 5
#ACT
SetNewItemValue 5 1 + 1

#IF
CheckNewItemValue 5 4 > 0
CheckNewItemValue 5 4 < 5
#ACT
SetNewItemValue 5 4 + 1

#IF
CheckNewItemValue 5 11 > 0
CheckNewItemValue 5 11 < 5
#ACT
SetNewItemValue 5 11 + 1
;-----------------------------ϴ
[@StdModeFunc15]
#IF
CheckNewItemValue 6 0 > 0
CheckNewItemValue 6 0 < 5
#ACT
SetNewItemValue 6 0 + 1

#IF
CheckNewItemValue 6 1 > 0
CheckNewItemValue 6 1 < 5
#ACT
SetNewItemValue 6 1 + 1

#IF
CheckNewItemValue 6 4 > 0
CheckNewItemValue 6 4 < 5
#ACT
SetNewItemValue 6 4 + 1

#IF
CheckNewItemValue 6 11 > 0
CheckNewItemValue 6 11 < 5
#ACT
SetNewItemValue 6 11 + 1
;-----------------------------ϴָ
[@StdModeFunc16]
#IF
CheckNewItemValue 7 0 > 0
CheckNewItemValue 7 0 < 5
#ACT
SetNewItemValue 7 0 + 1

#IF
CheckNewItemValue 7 1 > 0
CheckNewItemValue 7 1 < 5
#ACT
SetNewItemValue 7 1 + 1

#IF
CheckNewItemValue 7 4 > 0
CheckNewItemValue 7 4 < 5
#ACT
SetNewItemValue 7 4 + 1

#IF
CheckNewItemValue 7 11 > 0
CheckNewItemValue 7 11 < 5
#ACT
SetNewItemValue 7 11 + 1
;-----------------------------ϴָ
[@StdModeFunc17]
#IF
CheckNewItemValue 8 0 > 0
CheckNewItemValue 8 0 < 5
#ACT
SetNewItemValue 8 0 + 1

#IF
CheckNewItemValue 8 1 > 0
CheckNewItemValue 8 1 < 5
#ACT
SetNewItemValue 8 1 + 1

#IF
CheckNewItemValue 8 4 > 0
CheckNewItemValue 8 4 < 5
#ACT
SetNewItemValue 8 4 + 1

#IF
CheckNewItemValue 8 11 > 0
CheckNewItemValue 8 11 < 5
#ACT
SetNewItemValue 8 11 + 1
;-----------------------------ϴ·

[@StdModeFunc18]
#IF
CheckNewItemValue 0 2 > 0
CheckNewItemValue 0 2 < 10
#ACT
SetNewItemValue 0 2 + 1

#IF
CheckNewItemValue 0 3 > 0
CheckNewItemValue 0 3 < 10
#ACT
SetNewItemValue 0 3 + 1

#IF
CheckNewItemValue 0 7 > 0
CheckNewItemValue 0 7 < 10
#ACT
SetNewItemValue 0 7 + 1

#IF
CheckNewItemValue 0 8 > 0
CheckNewItemValue 0 8 < 10
#ACT
SetNewItemValue 0 8 + 1

#IF
CheckNewItemValue 0 11 > 0
CheckNewItemValue 0 11 < 10
#ACT
SetNewItemValue 0 11 + 1

#IF
CheckNewItemValue 0 12 > 0
CheckNewItemValue 0 12 < 10
#ACT
SetNewItemValue 0 12 + 1

;-----------------------------------------------------------------------һ
[@StartAutoOnline]
#IF
checknamelist ..\QuestDiary\geem2.com\Ա.txt
#ACT
StartAutoPlayGame
SENDMSG 6 ʹÿݼCTRL+ALT+XֹͣԶ
#ELSEACT
SENDMSG 6 VIPʹԶ֣

[@StopAutoOnline]
#IF
#ACT
StopAutoPlayGame
SENDMSG 6 ʹÿݼCTRL+ALT+XʼԶ
break


[@StartAutoPlayGame]
#IF
#ACT
StartAutoPlayGame 500 2 1

SENDMSG 6 ʼһʹÿݼCTRL+ALT+Xֹͣһ



[@StopAutoPlayGame]

#if

#ACT

StopAutoPlayGame

SENDMSG 6 һʹÿݼCTRL+ALT+Xʼһ
;-------------------------------------------------------------------------------ɱִ

[@KillMonGetExp]
#CALL [\\װɳ\ɱ־.txt]  @ɱ
#CALL [\\װɳ\·ɱ־.txt]  @ɱ·
;---------------------------------------------------------------------------------ܰť

[@SkillLevelEx6]
#CALL [\\ǿ\ʩ.txt]  @ʩ
break
[@SkillLevelEx7]
#CALL [\\ǿ\ɱ.txt]  @ɱ
break
[@SkillLevelEx10]
#CALL [\\ǿ\ѻ.txt]  @ѻ
break
[@SkillLevelEx11]
#CALL [\\ǿ\׵.txt]  @׵
break
[@SkillLevelEx12]
#CALL [\\ǿ\ɱ.txt]  @ɱ
break
[@SkillLevelEx13]
#CALL [\\ǿ\.txt]  @
break
[@SkillLevelEx17]
#CALL [\\ǿ\ٻ.txt]  @ٻ
break
[@SkillLevelEx22]
#CALL [\\ǿ\ǽ.txt]  @ǽ
break
[@SkillLevelEx25]
#CALL [\\ǿ\䵶.txt]  @䵶
break
[@SkillLevelEx26]
#CALL [\\ǿ\һ𽣷.txt]  @һ𽣷
break
[@SkillLevelEx30]
#CALL [\\ǿ\ٻ.txt]  @ٻ
break
[@SkillLevelEx31]
#CALL [\\ǿ\ħ.txt]  @ħ
break
[@SkillLevelEx33]
#CALL [\\ǿ\.txt]  @
break
[@SkillLevelEx14]
#CALL [\\ǿ\.txt]  @
break
[@SkillLevelEx15]
#CALL [\\ǿ\ʥս.txt]  @ʥս
break
[@SkillLevelEx3]
#CALL [\\ǿ\.txt]  @
break
