[@ذ1]
{

#if
KillByHum
#act
goto @MagTagFunc33
#ELSEACT
goto @MagMonFunc33




[@MagTagFunc33]
#if
checkjob wizard
CheckItemHasStone 1 ذ 1
equal <$CURRRUSEMAGICID> 33
#act
PLAYEFFECT 10 2941 6 1 100  1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 86 11 1 90 1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  50 380 20 1 90 1
MOV N$bpx1 <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$bpx1)> 1  1 
break

[@MagMonFunc33]
#if
checkjob wizard
CheckItemHasStone 1 ذ 1
#act
PLAYEFFECT 10 2941 6 1 100  1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1220 10 1 100 1
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 395 20 1 50 1 0
MOV N$bpx <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N$bpx)> 1 1 1
;MoveMonToPos <$CURRRTARGETFULLNAME> <$MAP> <$KILLMONX> <$KILLMONY> <$x> <$y>
break


}
