[@սʿ]
{

#if
checkjob warrior
CheckMagicName 
CheckItemHasStone 1  1
CHECKCURRTARGETRACE = 0
#act
goto  @
#ELSEACT
goto  @Թ



#if
checkjob warrior
CheckMagicName ɱ
CheckItemHasStone 1 ɱ 1
CHECKCURRTARGETRACE = 0
#act
goto  @ɱ
#ELSEACT
goto  @ɱԹ

#if
checkjob warrior
CheckMagicName ɱ
CheckItemHasStone 1 ɱ 1
CHECKCURRTARGETRACE = 0
#act
goto  @ɱ
#ELSEACT
goto  @ɱԹ

#if
checkjob warrior
CheckMagicName 䵶
CheckItemHasStone 1 ° 1
CHECKCURRTARGETRACE = 0
#act
goto  @¶
#ELSEACT
goto  @¶Թ

#if
checkjob warrior
CheckMagicName һ𽣷
CheckItemHasStone 1 һ 1
CHECKCURRTARGETRACE = 0
#act
goto  @һ
#ELSEACT
goto  @һԹ




[@һ]
#if
checkjob warrior
CheckMagicName һ𽣷
CheckItemHasStone 1 һ 1
equal <$CURRRUSEMAGICID> 26
#act
releasemagic 26 1 3 1
SCENEVIBRATION 2 1 1
POWERRATE 120 8
PLAYEFFECT 10 591 15 1 100 0
PLAYEFFECT 10 2168 10 4 185 1
PLAYEFFECT 10 1571 10 4 185 1



[@һԹ]
#if
equal <$CURRRUSEMAGICID> 26
checkjob warrior
CheckMagicName һ𽣷
CheckItemHasStone 1 һ 1
#act
;MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  62 495 24 1 50 1 5
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  10 996 18 1 200 1 
SCENEVIBRATION 2 1 1
POWERRATE 150 8
MOV N$һ˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$һ˺)> 13 13 





[@¶]
#if
checkjob warrior
CheckMagicName 䵶
CheckItemHasStone 1 ° 1
equal <$CURRRUSEMAGICID> 25
#act
PLAYEFFECT 12 80 6 1 60 1
ChangeHumAbility 6 + 1 1
ChangeModeEx 8 2



[@¶Թ]
#if
equal <$CURRRUSEMAGICID> 25
checkjob warrior
CheckMagicName 䵶
CheckItemHasStone 1 ° 1
#act
mov N$° <$LEVEL>
div N$° <$LEVEL> 4
M.HumanHP - <$STR(N$°)> 400
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY> 50 680 10 1 80 1



[@ɱ]
#if
checkjob warrior
CheckMagicName ɱ
CheckItemHasStone 1 ɱ 1
equal <$CURRRUSEMAGICID> 7
#act
AddhpPer + 8
PLAYEFFECT 9 1212 4 1 150 1



[@ɱԹ]
#if
equal <$CURRRUSEMAGICID> 7
checkjob warrior
CheckMagicName ɱ
CheckItemHasStone 1 ɱ 1
#act
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  9 821 12 1 100  1
AddhpPer + 12
PLAYEFFECT 9 751 13 1 150 1
MOV N$ɱ˺ <$PKPOWER>
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$ɱ˺)> 1 0 0



[@]
#if
checkjob warrior
CheckMagicName 
CheckItemHasStone 1  1
equal <$CURRRUSEMAGICID> 3
#act
ChangeHumAbility 19 + 1 2
AddhpPer - 1



[@Թ]
#if
checkjob warrior
CheckMagicName 
CheckItemHasStone 1  1
equal <$CURRRUSEMAGICID> 3
#act
ChangeHumAbility 19 + 1 3



[@ɱ]
#if
checkjob warrior
CheckMagicName ɱ
CheckItemHasStone 1 ɱ 1
equal <$CURRRUSEMAGICID> 12
#act
ChangeModeEx 8 2 10
ChangeModeEx 5 3 5
PLAYEFFECT 9 1613 6 1 200 1



[@ɱԹ]
#if
checkjob warrior
CheckItemHasStone 1 ɱ 1
#act
ChangeModeEx 8 2 2
ChangeModeEx 5 10 10
PLAYEFFECT 9 1613 6 1 200 1




}
