[@ʩ]
{

#if
KillByHum
#act
goto  @MagTagFunc6
#ELSEACT
goto @MagMonFunc6

[@MagTagFunc6]
#if
CheckMagicName ʩ
checkjob taoist
CheckItemHasStone 1 ʩ 1
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  12 950 24 1 70 1 
ChangeHumAbility 11 - 5 5
ChangeHumAbility 10 - 5 5
ChangeHumAbility 9 - 5 5
ChangeHumAbility 8 - 5 5
ChangeHumAbility 7 - 5 5
ChangeHumAbility 6 - 5 5
ChangeHumAbility 5 - 5 5
ChangeHumAbility 4 - 5 5
ChangeHumAbility 3 - 5 5
ChangeHumAbility 2 - 5 5
ChangeHumAbility 1 - 5 5
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 10 10 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 11 11 

[@MagMonFunc6]
#if
checkjob taoist
CheckItemHasStone 1 ʩ 1
CheckMagicName ʩ
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  11 2620 9 1 150 1 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 10 10 
RangeHarm <$KILLMONX> <$KILLMONY> 3 10 11 11 
ChangeHumAbility 11 - 5 5
ChangeHumAbility 10 - 5 5
ChangeHumAbility 9 - 5 5
ChangeHumAbility 8 - 5 5
ChangeHumAbility 7 - 5 5
ChangeHumAbility 6 - 5 5
ChangeHumAbility 5 - 5 5
ChangeHumAbility 4 - 5 5
ChangeHumAbility 3 - 5 5
ChangeHumAbility 2 - 5 5
ChangeHumAbility 1 - 5 5
break

}
