[@]
{

#if
KillByHum
#act
goto @MagTagFunc13
#ELSEACT
goto @MagMonFunc13

[@MagTagFunc13]
#if
checkjob taoist
equal <$CURRRUSEMAGICID> 13
CheckItemHasStone 1  1
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 270 10 1 80  1
MOVR N80 10  30
RangeHarm <$KILLMONX> <$KILLMONY> 1 <$STR(N80)> 0 0 0

[@MagMonFunc13]
#if
checkjob taoist
CheckItemHasStone 1  1
equal <$CURRRUSEMAGICID> 13
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  29 9810 10 1 100  1
;MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  28 1443 17 1 80  1
MOV N$ <$LEVEL>
MUL N$ 2
RangeHarm <$KILLMONX> <$KILLMONY> 2 <$STR(N$)> 0 0 0
break

}
