[@Ⱥư]
{

#if
KillByHum
#act
GOTO  @MagTagFunc29
#ELSEACT
goto @MagMonFunc29

[@MagTagFunc29]
#if
CheckMagicName Ⱥ
CheckItemHasStone 1 Ⱥư 1
#act
GOTOLABEL 3 @aaa 5

[@aaa]
#act
;PLAYEFFECT 10 110 40 1 70  1 
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>    10 110 40 1 70  1
MOVR N80 3  10
MOVR N81 3  10
MOVR N82 3  10
MOVR N83 3  10
MOVR N84 3  10
AddMpPer + 3
HumanHP + <$STR(N80)> 500
HumanHP + <$STR(N81)> 700
HumanHP + <$STR(N82)> 900
HumanHP + <$STR(N83)> 1100
HumanHP + <$STR(N84)> 1300


[@MagMonFunc29]
#if
checkjob taoist
CheckMagicName Ⱥ
CheckItemHasStone 1 Ⱥư 1
#act
PLAYEFFECT 9 391 8 1 100  1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  12 910 23  1 70  1
MOVR N80 3  10
MOVR N81 3  10
MOVR N82 3  10
MOVR N83 3  10
MOVR N84 3  10
m.HumanHP - <$STR(N80)> 500
m.HumanHP - <$STR(N81)> 700
m.HumanHP - <$STR(N82)> 900
m.HumanHP - <$STR(N83)> 1100
m.HumanHP - <$STR(N84)> 1300
m.HumanHP - <$STR(N80)> 300
m.HumanHP - <$STR(N81)> 100
m.HumanHP - <$STR(N82)> 1500
m.HumanHP - <$STR(N83)> 1700
m.HumanHP - <$STR(N84)> 1900
break

}
