[@]
{
#if
equal <$CURRRTARGETNAME> 
#act
PLAYEFFECT 29 16710 10 1 150  1
GOTOLABEL 3 @Χ˺1 8
[@Χ˺1]
#act
AddhpPer - 5


#if
equal <$CURRRTARGETNAME> 
random 2
#act
PLAYEFFECT 29 17050 10 1 150  1
GOTOLABEL 3 @Χ˺2 8
MoveMapPlay <$MAP> <$MAP> <$KILLMONX> <$KILLMONY> 
[@Χ˺2]
#act
AddhpPer - 5
HumanHP - 2 300
HumanHP - 3 400
HumanHP - 4 500
HumanHP - 5 600
HumanHP - 6 700
HumanHP - 7 800
HumanHP - 8 900
HumanHP - 9 1000
HumanHP - 10 1100
SCENEVIBRATION 2 1 1


#if
equal <$CURRRTARGETNAME> 
random 2
#act
MAPEFFECT <$MAP> <$KILLMONX> <$KILLMONY>  29 17060 12 1 150 1 
PLAYEFFECT 29 16800 10 1 150  1
GOTOLABEL 3 @Χ˺ 5

[@Χ˺]
#act
AddhpPer - 5
HumanHP - 2 300
HumanHP - 3 400
HumanHP - 4 500
HumanHP - 5 600
HumanHP - 6 700
HumanHP - 7 800
HumanHP - 8 900
HumanHP - 9 1000
HumanHP - 10 1100
SCENEVIBRATION 2 1 1



}
