[@ζ]
{
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$· <$G_DRESS>
MOV S$·1 <$DRESS>
DEC S$· <$STR(S$·1)>
DEC S$· Ʒ
DEC S$· 
DEC S$· ʷʫ

MOV S$ѫ <$G_RIGHTHAND>
MOV S$ѫ1 <$RIGHTHAND>
DEC S$ѫ <$STR(S$ѫ1)>
DEC S$ѫ Ʒ
DEC S$ѫ 
DEC S$ѫ ʷʫ

MOV S$ͷ <$G_HELMET>
MOV S$ͷ1 <$HELMET>
DEC S$ͷ <$STR(S$ͷ1)>
DEC S$ͷ Ʒ
DEC S$ͷ 
DEC S$ͷ ʷʫ

MOV S$ <$G_NECKLACE>
MOV S$1 <$NECKLACE>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ָ <$G_RING_L>
MOV S$ָ1 <$RING_L>
DEC S$ָ <$STR(S$ָ1)>
DEC S$ָ Ʒ
DEC S$ָ 
DEC S$ָ ʷʫ

MOV S$ҽָ <$G_RING_R>
MOV S$ҽָ1 <$RING_R>
DEC S$ҽָ <$STR(S$ҽָ1)>
DEC S$ҽָ Ʒ
DEC S$ҽָ 
DEC S$ҽָ ʷʫ

MOV S$ <$G_ARMRING_L>
MOV S$1 <$ARMRING_L>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_ARMRING_R>
MOV S$1 <$ARMRING_R>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_BELT>
MOV S$1 <$BELT>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$Ь <$G_BOOTS>
MOV S$Ь1 <$BOOTS>
DEC S$Ь <$STR(S$Ь1)>
DEC S$Ь Ʒ
DEC S$Ь 
DEC S$Ь ʷʫ

MOV S$ʯ <$G_CHARM>
MOV S$ʯ1 <$CHARM>
DEC S$ʯ <$STR(S$ʯ1)>
DEC S$ʯ Ʒ
DEC S$ʯ 
DEC S$ʯ ʷʫ

MOV S$ <$G_HAT>
MOV S$1 <$HAT>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_SHIELD>
MOV S$1 <$SHIELD>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV N$Ѫ <$ATTACKMONSTER_HP> 


#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$· ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ѫ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ͷ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ָ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ҽָ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$Ь ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ʯ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

#IF
EQUAL S$ ζ
random 10
#ACT
M.ChangeState 4 10
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀж 0 3

}