[@ڼ]
{
#ACT
MOV S$ <$G_WEAPON>
MOV S$1 <$WEAPON>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$· <$G_DRESS>
MOV S$·1 <$DRESS>
DEC S$· <$STR(S$·1)>
DEC S$· Ʒ
DEC S$· 
DEC S$· ʷʫ

MOV S$ѫ <$G_RIGHTHAND>
MOV S$ѫ1 <$RIGHTHAND>
DEC S$ѫ <$STR(S$ѫ1)>
DEC S$ѫ Ʒ
DEC S$ѫ 
DEC S$ѫ ʷʫ

MOV S$ͷ <$G_HELMET>
MOV S$ͷ1 <$HELMET>
DEC S$ͷ <$STR(S$ͷ1)>
DEC S$ͷ Ʒ
DEC S$ͷ 
DEC S$ͷ ʷʫ

MOV S$ <$G_NECKLACE>
MOV S$1 <$NECKLACE>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ָ <$G_RING_L>
MOV S$ָ1 <$RING_L>
DEC S$ָ <$STR(S$ָ1)>
DEC S$ָ Ʒ
DEC S$ָ 
DEC S$ָ ʷʫ

MOV S$ҽָ <$G_RING_R>
MOV S$ҽָ1 <$RING_R>
DEC S$ҽָ <$STR(S$ҽָ1)>
DEC S$ҽָ Ʒ
DEC S$ҽָ 
DEC S$ҽָ ʷʫ

MOV S$ <$G_ARMRING_L>
MOV S$1 <$ARMRING_L>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_ARMRING_R>
MOV S$1 <$ARMRING_R>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_BELT>
MOV S$1 <$BELT>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$Ь <$G_BOOTS>
MOV S$Ь1 <$BOOTS>
DEC S$Ь <$STR(S$Ь1)>
DEC S$Ь Ʒ
DEC S$Ь 
DEC S$Ь ʷʫ

MOV S$ʯ <$G_CHARM>
MOV S$ʯ1 <$CHARM>
DEC S$ʯ <$STR(S$ʯ1)>
DEC S$ʯ Ʒ
DEC S$ʯ 
DEC S$ʯ ʷʫ

MOV S$ <$G_HAT>
MOV S$1 <$HAT>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV S$ <$G_SHIELD>
MOV S$1 <$SHIELD>
DEC S$ <$STR(S$1)>
DEC S$ Ʒ
DEC S$ 
DEC S$ ʷʫ

MOV N$Ѫ <$ATTACKMONSTER_HP> 

#IF
EQUAL S$ ͵
SMALL N$ͼ 7
#ACT
INC N$˺ 2
INC N$ͼ 1
M.HumanHP - <$STR(N$˺)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺ 0
MOV N$ͼ 0

#IF
EQUAL S$· ͵
SMALL N$ͼ1 7
#ACT
INC N$˺1 2
INC N$ͼ1 1
M.HumanHP - <$STR(N$˺1)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺1 0
MOV N$ͼ1 0

#IF
EQUAL S$ѫ ͵
SMALL N$ͼ2 7
#ACT
INC N$˺2 2
INC N$ͼ2 1
M.HumanHP - <$STR(N$˺2)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺2 0
MOV N$ͼ2 0

#IF
EQUAL S$ͷ ͵
SMALL N$ͼ3 7
#ACT
INC N$˺3 2
INC N$ͼ3 1
M.HumanHP - <$STR(N$˺3)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺3 0
MOV N$ͼ3 0

#IF
EQUAL S$ ͵
SMALL N$ͼ4 7
#ACT
INC N$˺4 2
INC N$ͼ4 1
M.HumanHP - <$STR(N$˺4)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺4 0
MOV N$ͼ4 0

#IF
EQUAL S$ָ ͵
SMALL N$ͼ5 7
#ACT
INC N$˺5 2
INC N$ͼ5 1
M.HumanHP - <$STR(N$˺5)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺5 0
MOV N$ͼ5 0

#IF
EQUAL S$ҽָ ͵
SMALL N$ͼ6 7
#ACT
INC N$˺6 2
INC N$ͼ6 1
M.HumanHP - <$STR(N$˺6)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺6 0
MOV N$ͼ6 0

#IF
EQUAL S$ ͵
SMALL N$ͼ7 7
#ACT
INC N$˺7 2
INC N$ͼ7 1
M.HumanHP - <$STR(N$˺7)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺7 0
MOV N$ͼ7 0

#IF
EQUAL S$ ͵
SMALL N$ͼ8 7
#ACT
INC N$˺8 2
INC N$ͼ8 1
M.HumanHP - <$STR(N$˺8)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺8 0
MOV N$ͼ8 0

#IF
EQUAL S$ ͵
SMALL N$ͼ9 7
#ACT
INC N$˺9 2
INC N$ͼ9 1
M.HumanHP - <$STR(N$˺9)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺9 0
MOV N$ͼ9 0

#IF
EQUAL S$Ь ͵
SMALL N$ͼ10 7
#ACT
INC N$˺10 2
INC N$ͼ10 1
M.HumanHP - <$STR(N$˺10)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺10 0
MOV N$ͼ10 0

#IF
EQUAL S$ʯ ͵
SMALL N$ͼ11 7
#ACT
INC N$˺11 2
INC N$ͼ11 1
M.HumanHP - <$STR(N$˺11)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺11 0
MOV N$ͼ11 0

#IF
EQUAL S$ ͵
SMALL N$ͼ12 7
#ACT
INC N$˺12 2
INC N$ͼ12 1
M.HumanHP - <$STR(N$˺12)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺12 0
MOV N$ͼ12 0

#IF
EQUAL S$ ͵
SMALL N$ͼ13 7
#ACT
INC N$˺13 2
INC N$ͼ13 1
M.HumanHP - <$STR(N$˺13)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  62 190 10 1 100  1
#ELSEACT
MOV N$˺13 0
MOV N$ͼ13 0





#IF
EQUAL S$ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$· Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ѫ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ͷ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ָ Ұ
random 10
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
movr n2 1 30
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ҽָ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 10
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 20
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$Ь Ұ
random 20
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ʯ Ұ
random 20
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 20
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ Ұ
random 20
#ACT
movr n2 1 30
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  47 870 4 1 150 1
M.HumanHP - <$STR(n2)>
SendCenterMsg 250 0 Ұһ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$· 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$· 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3


#IF
EQUAL S$ѫ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ѫ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3


#IF
EQUAL S$ͷ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ͷ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3


#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3


#IF
EQUAL S$ָ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ָ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ҽָ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ҽָ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$Ь 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$Ь 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ʯ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ʯ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ 񶾵
random 10
#ACT
M.ChangeState 4 10
SendCenterMsg 250 0 Ŀжˣ 0 3
#IF
EQUAL S$ 񶾵
random 10
#act
M.ChangeState 5 10
SendCenterMsg 250 0 Ŀжˣ 0 3

#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$· ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ѫ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ͷ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ָ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ҽָ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$Ь ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ʯ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ ̵
SMALL N$Ѫ <$MAXHP> 
#ACT
M.AddhpPer - 4
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 510 11 1 50  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$· 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ѫ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ͷ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ָ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ҽָ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$Ь 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ʯ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
random 100
SMALL N$Ѫ <$MAXHP> 
#ACT
M.HumanHP - <$ATTACKMONSTER_HP>
SendCenterMsg 250 0 ʹһĿҪ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 670 7 1 150  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$· 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ѫ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ͷ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ָ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ҽָ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$Ь 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ʯ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1
#IF
EQUAL S$ 
#ACT
HumanHP - 10
M.HumanHP - 20
SendCenterMsg 250 0 Ŀ꣡ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1290 6 1 100  1


#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$· 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$· 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ѫ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ѫ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ͷ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ͷ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ָ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ָ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ҽָ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ҽָ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$Ь 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$Ь 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ʯ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ʯ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 
#ACT
RECALLMOB  1 0 0
SendCenterMsg 250 0 ֮ٻսʿ 0 3

#IF
EQUAL S$ 
random 50
CHECKSLAVECOUNT < 1 ӥ
#ACT
RECALLMOB ӥ 1 0 0
SendCenterMsg 250 0 ֮ٻӥսʿ 0 3

#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$· ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ѫ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ͷ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ָ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ҽָ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$Ь ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ʯ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ ƻߵ
random 50
#ACT
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  10 1680 13 1 150 1
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
SendCenterMsg 250 0 ƻĿĻף 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  54 376 11 1 100 1
#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ȡĿֵ 0 3

#IF
EQUAL S$· Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ĿȡĿֵ 0 3

#IF
EQUAL S$ѫ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ѫȡĿֵ 0 3

#IF
EQUAL S$ͷ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ͷȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ȡĿֵ 0 3

#IF
EQUAL S$ָ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ĽָȡĿֵ 0 3

#IF
EQUAL S$ҽָ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ĽָȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.ChangeHumAbility 1 = 0 10
M.ChangeHumAbility 2 = 0 10
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ȡĿֵ 0 3

#IF
EQUAL S$Ь Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ѥȡĿֵ 0 3

#IF
EQUAL S$ʯ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ıʯȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ĶȡĿֵ 0 3

#IF
EQUAL S$ Ѫ
random 50
#ACT
M.HumanHP - 20
HumanHP + 20
SendCenterMsg 250 0 ĶȡĿֵ 0 3

#OR
NOT EQUAL N$ɱ¾1 0
NOT EQUAL N$ɱ¾2 0
NOT EQUAL N$ɱ¾3 0
NOT EQUAL N$ɱ¾4 0
NOT EQUAL N$ɱ¾5 0
NOT EQUAL N$ɱ¾6 0
NOT EQUAL N$ɱ¾7 0
NOT EQUAL N$ɱ¾8 0
NOT EQUAL N$ɱ¾9 0
NOT EQUAL N$ɱ¾10 0
NOT EQUAL N$ɱ¾11 0
NOT EQUAL N$ɱ¾12 0
NOT EQUAL N$ɱ¾13 0
NOT EQUAL N$ɱ¾14 0
#ACT
M.HumanHP - <$STR(N$ɱ¾1)>
M.HumanHP - <$STR(N$ɱ¾2)>
M.HumanHP - <$STR(N$ɱ¾3)>
M.HumanHP - <$STR(N$ɱ¾4)>
M.HumanHP - <$STR(N$ɱ¾5)>
M.HumanHP - <$STR(N$ɱ¾6)>
M.HumanHP - <$STR(N$ɱ¾7)>
M.HumanHP - <$STR(N$ɱ¾8)>
M.HumanHP - <$STR(N$ɱ¾9)>
M.HumanHP - <$STR(N$ɱ¾10)>
M.HumanHP - <$STR(N$ɱ¾11)>
M.HumanHP - <$STR(N$ɱ¾12)>
M.HumanHP - <$STR(N$ɱ¾13)>
M.HumanHP - <$STR(N$ɱ¾14)>


#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾1 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$· ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾2 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ѫ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾3 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ͷ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾4 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾5 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ָ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾6 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ҽָ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾7 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾8 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾9 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾10 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$Ь ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾11 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ʯ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾12 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾13 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1

#IF
EQUAL S$ ɱ¾Ե
#ACT
DIV N$ɱ¾Ѫ <$LEVEL> 2
MOV N$ɱ¾14 <$STR(N$ɱ¾Ѫ)>
SendCenterMsg 250 0 ɱ¾ 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  50 1110 11 1 50  1



#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$· ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ѫ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ͷ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ָ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ҽָ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 1000
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$Ь ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ʯ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǿ
random 100
#ACT
M.ChangeModeEx 9 10
SendCenterMsg 250 0 Ŀ걻޷й 0 3
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 980 10 1 90  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ1 <$MAXMP>
DIV N$ǻ1 50
M.HumanHP - <$STR(N$ǻ1)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1

#IF
EQUAL S$· ǻ۵
#ACT
MOV N$ǻ2 <$MAXMP>
DIV N$ǻ2 50
M.HumanHP - <$STR(N$ǻ2)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ѫ ǻ۵
#ACT
MOV N$ǻ3 <$MAXMP>
DIV N$ǻ3 50
M.HumanHP - <$STR(N$ǻ3)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ͷ ǻ۵
#ACT
MOV N$ǻ4 <$MAXMP>
DIV N$ǻ4 50
M.HumanHP - <$STR(N$ǻ4)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ5 <$MAXMP>
DIV N$ǻ5 50
M.HumanHP - <$STR(N$ǻ5)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ָ ǻ۵
#ACT
MOV N$ǻ6 <$MAXMP>
DIV N$ǻ6 50
M.HumanHP - <$STR(N$ǻ6)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ҽָ ǻ۵
#ACT
MOV N$ǻ7 <$MAXMP>
DIV N$ǻ7 50
M.HumanHP - <$STR(N$ǻ7)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ8 <$MAXMP>
DIV N$ǻ8 50
M.HumanHP - <$STR(N$ǻ8)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ9 <$MAXMP>
DIV N$ǻ9 50
M.HumanHP - <$STR(N$ǻ9)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ10 <$MAXMP>
DIV N$ǻ10 50
M.HumanHP - <$STR(N$ǻ10)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$Ь ǻ۵
#ACT
MOV N$ǻ11 <$MAXMP>
DIV N$ǻ11 50
M.HumanHP - <$STR(N$ǻ11)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ʯ ǻ۵
#ACT
MOV N$ǻ12 <$MAXMP>
DIV N$ǻ12 50
M.HumanHP - <$STR(N$ǻ12)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ13 <$MAXMP>
DIV N$ǻ13 50
M.HumanHP - <$STR(N$ǻ13)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1
#IF
EQUAL S$ ǻ۵
#ACT
MOV N$ǻ14 <$MAXMP>
DIV N$ǻ14 50
M.HumanHP - <$STR(N$ǻ14)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 960 10 1 100  1

#IF
EQUAL S$ 
#ACT
MOV N$1 <$MAXHP>
DIV N$1 50
M.HumanHP - <$STR(N$1)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1

#IF
EQUAL S$· 
#ACT
MOV N$2 <$MAXHP>
DIV N$2 50
M.HumanHP - <$STR(N$2)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ѫ 
#ACT
MOV N$3 <$MAXHP>
DIV N$3 50
M.HumanHP - <$STR(N$3)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ͷ 
#ACT
MOV N$4 <$MAXHP>
DIV N$4 50
M.HumanHP - <$STR(N$4)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$5 <$MAXHP>
DIV N$5 50
M.HumanHP - <$STR(N$5)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ָ 
#ACT
MOV N$6 <$MAXHP>
DIV N$6 50
M.HumanHP - <$STR(N$6)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ҽָ 
#ACT
MOV N$7 <$MAXHP>
DIV N$7 50
M.HumanHP - <$STR(N$7)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$8 <$MAXHP>
DIV N$8 50
M.HumanHP - <$STR(N$8)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$9 <$MAXHP>
DIV N$9 50
M.HumanHP - <$STR(N$9)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$10 <$MAXHP>
DIV N$10 50
M.HumanHP - <$STR(N$10)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$Ь 
#ACT
MOV N$11 <$MAXHP>
DIV N$11 50
M.HumanHP - <$STR(N$11)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ʯ 
#ACT
MOV N$12 <$MAXHP>
DIV N$12 50
M.HumanHP - <$STR(N$12)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$13 <$MAXHP>
DIV N$13 50
M.HumanHP - <$STR(N$13)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ 
#ACT
MOV N$14 <$MAXHP>
DIV N$14 50
M.HumanHP - <$STR(N$14)>
MAPEFFECT  <$MAP> <$KILLMONX> <$KILLMONY>  53 1410 11 1 80  1
#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$· ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ѫ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ͷ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ָ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ҽָ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$Ь ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ʯ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ˵
random 100
#ACT
ChangeHumAbility 21 + 1 10
SendCenterMsg 250 0  0 3

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1
#IF
EQUAL S$· ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1
#IF
EQUAL S$ѫ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1
#IF
EQUAL S$ͷ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ָ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ҽָ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$Ь ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ʯ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ ߵ
#ACT
ChangeHumAbility 19 + 1 3
ChangeHumAbility 14 + 1 3
ChangeHumAbility 15 + 1 3
PLAYEFFECT    56 50 10 1 100 1

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$· а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ѫ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ͷ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ָ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ҽָ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$Ь а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ʯ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

#IF
EQUAL S$ а
random 100
#ACT
GOTOLABEL 3 @а

[@а]
#ACT
ChangeModeEx 20 10 100 10
PLAYEFFECT 9 1050 13 1 80 1

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$· ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ѫ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ͷ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ָ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ҽָ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$Ь ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ʯ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 18 5
SendCenterMsg 250 0 Ŀ걻ʯˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 12 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 13 5
SendCenterMsg 250 0 ĿͶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 25 5
SendCenterMsg 250 0 Ŀʹ˶ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
m.ChangeModeEx 25 5
SendCenterMsg 250 0 һĿ̱ˣ 0 3

#IF
EQUAL S$ ص
random 100
#ACT
M.ChangeModeEx 11 5
SendCenterMsg 250 0 Ŀ걻ˣ 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$· Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ѫ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ͷ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ָ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ҽָ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$Ь Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ʯ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#IF
EQUAL S$ Ȼ
random 20
#ACT
RECALLMOB ֩ 0 30 0
SendCenterMsg 250 0 Ȼ֮.ٻԱ֩룡 0 3

#if
CheckCustomItemValue 1 0 < 10
CheckCustomItemValue 1 0 > 4
#act
mov n$ǿ1 <$PKPOWER>
div n$ǿ1 20
M.HumanHP - <$STR(n$ǿ1)> 250
;SENDMSG 5  <$STR(n$ǿ1)>

#if
CheckCustomItemValue 1 0 < 15
CheckCustomItemValue 1 0 > 10
#act
mov n$ǿ2 <$PKPOWER>
div n$ǿ2 10
M.HumanHP - <$STR(n$ǿ2)> 250
;SENDMSG 5  2<$STR(n$ǿ2)>

#if
CheckCustomItemValue 1 0 < 20
CheckCustomItemValue 1 0 > 14
#act
mov n$ǿ3 <$PKPOWER>
div n$ǿ3 7
M.HumanHP - <$STR(n$ǿ3)> 250
;SENDMSG 5  3<$STR(n$ǿ3)>

#if
CheckCustomItemValue 1 0 = 20
#act
mov n$ǿ4 <$PKPOWER>
div n$ǿ4 5
M.HumanHP - <$STR(n$ǿ4)> 250
;SENDMSG 5  4<$STR(n$ǿ4)>


#if
CheckCustomItemValue 0 0 < 10
CheckCustomItemValue 0 0 > 4
#act
mov n$ǿ5 <$PKPOWER>
div n$ǿ5 20
M.HumanHP - <$STR(n$ǿ5)> 250
;SENDMSG 5  ·<$STR(n$ǿ4)>

#if
CheckCustomItemValue 0 0 < 15
CheckCustomItemValue 0 0 > 10
#act
mov n$ǿ6 <$PKPOWER>
div n$ǿ6 10
M.HumanHP - <$STR(n$ǿ6)> 250
;SENDMSG 5  ·2<$STR(n$ǿ4)>

#if
CheckCustomItemValue 0 0 < 20
CheckCustomItemValue 0 0 > 14
#act
mov n$ǿ7 <$PKPOWER>
div n$ǿ7 6
M.HumanHP - <$STR(n$ǿ7)> 250
;SENDMSG 5  ·3<$STR(n$ǿ4)>

#if
CheckCustomItemValue 0 0 = 20
#act
mov n$ǿ8 <$PKPOWER>
div n$ǿ8 5
M.HumanHP - <$STR(n$ǿ8)> 250
;SENDMSG 5  ·4   <$STR(n$ǿ8)>












}
