[@ȴ]
{
#IF
CHECKSKILL () = 1
#ACT
GOTO @DSWY1

#IF
CHECKSKILL () = 2
#ACT
GOTO @DSWY2

#IF
CHECKSKILL () = 3
#ACT
GOTO @DSWY3


[@DSWY1]
#IF
check [5] 1
CheckMagicName ()
equal m55 0
#ACT
MOV N$DS <$MAXSC>
DIV N$DS 20
MOV N$JN 1
MUL N$JN1 <$STR(N$JN)> <$STR(N$DS)>
PLAYEFFECT 10 2168 10 0 100 1 0 0 0
RangeHarm <$X> <$Y> 3 <$STR(N$JN1)> 0 0
;DelayCall 1000 @ȴ
;SENDMSG 6 () <$X>:<$Y>  <$STR(N$JN1)>
SetOnTimer 0 1
BREAK


[@DSWY2]
#IF
check [5] 1
CheckMagicName ()
equal m55 0
#ACT
MOV N$DS <$MAXSC>
DIV N$DS 20
MOV N$JN 2
MUL N$JN1 <$STR(N$JN)> <$STR(N$DS)>
PLAYEFFECT 10 2168 10 0 100 1 0 0 0
RangeHarm <$X> <$Y> 3 <$STR(N$JN1)> 0 0
;DelayCall 1000 @ȴ
;SENDMSG 6 () <$X>:<$Y>  <$STR(N$JN1)>
SetOnTimer 0 1
BREAK


[@DSWY3]
#IF
check [5] 1
CheckMagicName ()
equal m55 0
#ACT
MOV N$DS <$MAXSC>
DIV N$DS 20
MOV N$JN 3
MUL N$JN1 <$STR(N$JN)> <$STR(N$DS)>
PLAYEFFECT 10 2168 10 0 100 1 0 0 0
RangeHarm <$X> <$Y> 3 <$STR(N$JN1)> 0 0
;DelayCall 1000 @ȴ
;SENDMSG 6 () <$X>:<$Y>  <$STR(N$JN1)>
SetOnTimer 0 1
BREAK





}
